Monday, October 29, 2007

Personal Vision

In some ways it's true, art mirrors life. Or in our case, The Tribe mirrors KTDARPG.

Take the concept of Personal Vision. Each of us, as fans or players, has a personal vision--our view of the television show that inspired the game, and of the game itself. We come from different places, so of course our perspectives are going to differ. Differences are good. They make life interesting, exciting, fun!

Well...mostly they do. It depends on how we express our unique personal vision that sometimes causes a bit of conflict. Art mirrors life. Check it out.

Amber had a personal vision of a future worth fighting for. She believed very strongly in democracy, in not telling people how to live their lives, and in every kid having a right to a good life. (In some ways Danni was like her, except maybe Danni took it a bit too far at times insisting on a Bill of Rights and documents and "signing on the dotted line.")

If Amber was the traditional politician, Zoot was the total opposite. The Emperor. The Dictator. With him it was definitely MY WAY. No "highway" option. He saw the New World coming and had his own ideas about how kids would take control & survive. His was a vision of strength that would force the future to be what he wanted. His methods were...well, painful.

Then there was the Guardian. His personal vision was Zoot-ist but he went even farther: he worshipped Zoot as a god. He taught and demanded that others bow down. Generally, those who didn't bow down were either thrown off a building or burned at the stake. Talk about throw-backs to the dark ages.

A more all-encompassing personal vision was what Ram conceived. A world changed and forever controlled by technology. And he was capable of being more pervasive because hey! He had planes! He had trucks! He had dune buggies! He had a pretty large army with his Technos. He also restored electricity and television and then controlled them both! Now there was some power.

When it came right down to it, the show was about smaller personal visions too. Take Java. She had some relatively small but powerful visions for her future: Punish Ebony. Love Ram. The girl didn't need much more than that to be happy.

Just like the tv show and its characters, our rpg & its players also have their personal visions about the game.

First we start with the owners & moderators. Their visions were merged and formed into the game-rules that direct our play and, ultimately, our game-world. Oh, those rules are fluid. Definitely. Over the course of the last 3 years, rules have come and gone and changed. Just like our concepts and our views of our game-world have changed and evolved.

Players also have their personal visions. Each and every one of them do. That's how they play. That's how they craft and give life to their characters. And that's how some players have almost come to blows!

When one player thinks their way of player is the right way to play--and tries to coerce others into believing the same and acting the same...not exactly cool.

When the competition gets fierce, the off-game chatter can heat up exponentially. It's hurt some feelings a few times, too. Lots of damage control.

The key, of course, is to lighten up! To take people--and the game--as you find them and not insist people do things your way. Not insist that YOU know what's right and they should definitely listen to YOUR interpretations.

Because that's when Owner-Chyna has to step in and mediate. And that kinda sucks! Zoot & Java & Ram and all the others were fine when they were in the tv show. But in KTDARPG? No way!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, October 26, 2007

That's Entertainment?

You gotta figure, in a world where all the teenagers are basically pushed back to the Stone Age, they're still gonna come up with SOMETHING to do for fun. But in a world with no movies, no tv, no pizza joints, no amped-up rock concerts, no pro or college sports, no cars to go cruising in ... what's a respectable teen to do for entertainment?

"The Tribe" was filled with quite a bit on that score. A lot of it came in Season-1.

The Dance Party was fun. Leave it to Jack to work magic with batteries, a cd player and some big speakers. Music, mood lighting, refreshments, dancing...yep, that was a good night.

With the right weather, there was always the standard Day at the Beach. Sun, surf, friends. Also good.

It was KC who came up with the idea for the Mallrats first literal Rat Race. Find a rat. Train a rat. Figure out a way to rig the race. Invite your friends. Make lots of bets. Yeah, that was our KC in spades!

Then there was the always-popular shopping. The tribe-meeting on the beach. The Mallrats own little shopping center inside the mall. Even in a world where you're pretty much down to bare necessities, you still have to shop for those necessities. And from "The Tribe" you could tell--shopping was way more fun than scrounging.

All of that pretty much describes how we've brought elements of entertainment into our rpg. Every Thursday is "market day" at Tango Lake, so you've got all the shopping you could wish for. Home has the cd-player going for customers who want a drink or a game of pool or darts. You want more? Head to the Mirage for live music along with the best casino gambling Fort River has to offer. There's swimming at Tango Lake or, if you're brave enough, in StormRiver. And you never know when you might find a pick-up game of soccer or baseball.

In other words, kids are kids no matter the situation. All work and no play? Not gonna happen. It's actually fun seeing how much fun we can find in a world that's upside down.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Sunday, October 21, 2007

Betrayal

Isn't it interesting, how our definitions of things tend to change? Take "betrayal" for instance. The word signifies something very powerful--being betrayed, played for a fool, used. Not exactly pleasant. Even more interesting, depending on how we define it, is that the Betrayer can be seen either as a hero or a villain. Need some examples? No problem.

Trudy betrayed her tribe to the Guardian & The Chosen. Ergo, she was very much a villainous person. Because of her, the Mallrats were left vulnerable and finally subjugated by The Chosen. Yet to The Chosen what she did was magnificent. She was, indeed, Supreme Mother. Well, for a little while anyway.

May, Taisan and Ellie were also betrayers, but they were considered very much heroines. May played double-agent, finally siding wholey with the Mallrats against The Chosen. Taisan was a self-styled mole within The Chosen. She was their second Supreme Mother, and she used her role to sow confusion for the the Guardian and ultimately work to bring them down from the inside. Ellie used her "womanly ways" to snare Luke who was the Guardian's strongest lieutenant. Not only did she snare him, she turned HIM into a betrayer, too.

Ned was also a betrayer. He betrayed the hospitality of the Mallrats and even his love for Alice when he kidnapped Amber & Trudy and ultimately made off with the Guardian hoping to trade him for riches and power. He got what most betrayers usually get--he died at the Guardian's hand.

KTDARPG has seen extremely few betrayers, either as heroes or villains. I think it's because, among us players, it isn't so much in our nature to play "the betrayer" even when it's just play. But you never know. The game's come a long way, but there's still lots more to go!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Wednesday, October 17, 2007

The Good of the Tribe

"For the Good of the Tribe."

"For the Good of the Empire."

"For the Good of the Land."

To dedicated people, those phrases have meaning & purpose. Some focus their efforts, even their lives, to the belief that a higher good truly exists & has value. Such belief helps an individual endure even the most abhorrent circumstances, to win through harder...better...stronger.

Amber said: "I believe the future is worth fighting for."

It's a worthy premise, something that our rp-players might agree with if their writing is any indication of their character.

Here's to the believers.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, October 12, 2007

Halloween is coming...

As it gets closer to Halloween, some of my "Tribe" friends are finding interesting sidelines. The latest one involves names. There's a website -- www.deadname.com -- where you insert your real-world name and it gives you your "goth" name.

Ok, ok, I know. But bored people do strange things sometimes.

Yep. I tried it. And my official goth name turned up as "Bloody Angel." (and I'll confess here that the 2nd choice goth-name for me was "Disturbed Angel." Interesting...)

See what you get.

-Chyna

Tuesday, September 25, 2007

D*C List, Part-2

More from Hawk...

List, Part-2: Dragon*Con 2007 Memories, from Hawk

1. You CAN dance with a sword on your back.

2. Only at Evening in Bree does the song "Merry Merry May" = Macarena dancing.

3. Armour is NOT good for dancing--especially full chain mail.

4. Registered nurses, docs and First Responders like to dress up as Elves and Hobbits.

5. People love Carmen Sandiego--and DragonCon-ers want to catch her too!

6. "Munchkins" doesn't just mean characters from Wizard of Oz...its a game, too!

7. The silent ones are the most dangerous.

8. Don't let Hawk near the Pinata.

9. Beware the Harley Quinn with the mallet...or was it the hyenas?

10. James Mamoa looks EXACTLY like his character.

11. Ten pounds of candy is not enough to throw during the parade (30lb per person! )

12. Beware the Stormtroopers-- it might be a star inside!

13. Bohemian Rhaspody in a full elevator = great times!!!

-Chyna

Sunday, September 23, 2007

Lists, Part 1

Well, feedback from Dragon*Con has been pretty scarce. I know from the news that it was the absolute biggest crowd ever. I heard 45,000 ... and I heard they're adding a 4th hotel to the convention hosts for next year because of it.

Hawk has sent me a couple of things, stuff she learned from her convention experiences and put into lists. So I figured, hey why not? I'll share them here. I'm sure her DC companions will appreciate them, and future con-goers might get a clue, yeah?

Anyway, here's list-part-1: Regarding Costumes, from Hawk

1. Details can make or break a costume. Makeup is one of the essential details.

2. Half-hearted makeup should be avoided. Put the time into it or don't do it at all.

3. WARNING! If you choose to make it realistic...you might want to warn your friends. Otherwise you'll have them planning revenge for the "scare you give them."

4. Real scars are rarely in a straight line.

5. Body paint looks great...until you sweat.

6. Wings are cool...until you need to fit into an elevator.

7. A dress with a train is regal...until you navigate the lobby of the Hyatt in it.

8. Georgia heat + air conditioning + 30,000 people = essential factors in choosing a costume.

9. Remember, you need to eat. So plan accordingly when you design your costume.

10. Likewise, dependable pockets are a must!

((and Chyna adds this one: Likewise, remember you have to go to the bathroom sometimes too!))

11. Chose a costume that fits your figures--your body, and your pocketbook

12. High heels look cool and will kill your feet.

-Chyna

Saturday, September 22, 2007

Another Anniversary

We're a few weeks shy of KTDARPG's 3rd anniversary. The game came into existence on the streets of Fort River on Oct. 17, 2004.

It's been a bumpy ride. Our players created unique, fascinating characters. Some died in the game. Some are still with us. Just like our players--they've come & gone, and we really miss the ones who had to go in a different direction.

The game has changed a lot since those first days. More like the game has grown as the players have grown & gotten more used to role-playing together. We've tried new things; some worked & some were kind of a bust. But still, it was fun!

Hard to imagine 3 years have gone by. In our game, the characters have lived through 8 months of challenges, battles, births, deaths, and dealing with life in general.

So tonight, this is Chyna's tribute to finishing off the 3rd year of a great game with great friends. I'm really looking forward to whatever the new year holds for us.

-Chyna, Game Co-Owner, KTDARPG

Photo source: copyright Cloud-9 "The Tribe"

Friday, September 21, 2007

Was anyone else disappointed?

Maybe it was just me. [sigh] But the buzz about "Kid Nation" made a lot of us flashback to "The Tribe" and look forward to this new reality show from CBS. I mean wow--actually taking the no-adults-kids-alone-build-society premise and doing it in real-time.

Did you see it?

Yeah, not exactly what I expected either.

But c'mon, guys. This is TELEVISION. Even more, it's AMERICAN television. Take it one step farther, REALITY television. And this is from the network that brings us "Survivor" every year. Guess I shouldn't have been surprised at the similarities, properly watered down for the 8-15 aged audience.

It started promising enough. Deserted ghost town, 40 kids...the scene where they dumped the pot of totally inedible macaroni in the street was a laugh. But the minute the announcer-dude said there was gonna be a challenge ... yeah. That was it.

They don't have to worry about water or finding food. They've got a well-stocked "soda" saloon along with a general store. Each kid is "paid" according to his status in their "society." There's even a phone locked up in one of the buildings.

So far the most real thing to me was (a) the fact that the oldest guys are looking like the bullies, seeing how they can maneuver over the younger kids, complete with graffiti when nobody's looking; and (b) that when they finished their first challenge, they actually chose a collection of outhouses over 1 television set. Imagine that?

I'll probably keep watching it for a while to see how it develops, but my expectations have been properly lowered. They were out there for 40 days. I think I'm more interested in seeing the last episode, to see who's left standing when the dust clears.

Hey, if you've got an opinion, share it! I'll be more than glad to give you "comment" time right here.

-Chyna

Photo source: copyright CBS Broadcasting Inc.

Wednesday, September 12, 2007

Death & Dying, Tribe-style

Our game has finally calmed down a bit. Honestly there were whole seasons when every time we turned around somebody was dying. Mostly from bloody battles. And it didn't matter if they were insignificant crowd-NPCs or primary characters. Some players were hit pretty hard when characters they knew so well suddenly had their final grave-side scenes.

That got me thinking about "The Tribe." (Yeah, yeah, I know. What else is new, right?)

My overall impression about the show since it ended a few years back was that death wasn't a very big theme. Sure lots of people died but my memory insisted it was pretty sterile & clean, befitting a tv-show meant for kids.

So I strolled back through the dvd's & the season summaries ... boy, was I wrong.

First of all a lot of people died. A lot more than I remembered. Start with the obvious--"Zandra" in season two (blowed up), "Dal" in season three (fell off a building), "Ned" in season four (the "Guardian" got him), and "Pride" in season five (killed by Technos). So how many of just those few had you forgot about? And that's just the tip of the proverbial iceberg. Kids were dying or being killed all over the place. And some of it was actually pretty gross.

Remember one of the early scenes where The Chosen first took over the city & the "Guardian" was threatening "Dani" trying to get her to bow down to him? Yeeeaahhh. I'll never forget when he ordered some of his men to drag somebody upstairs & throw 'em off the roof. Or season one where they found "Spike" floating dead in "Ebony's" pool. (It never did pay to piss that lady off.)

There were a lot more, mostly nameless people dying in fights or electrocuted when the power unexpectedly cut back on & other stuff like that. It was certainly more than I remembered.

But there was one thing worse ... when people disappeared. I really really hate that little tv-technique. If an actor gives you any trouble like wanting a pesky pay raise or a new lightbulb in his dressing room--WHAM! All of a sudden his character disappears in the script. You never ever know what that means! Is he dead? Will he be back? Well that depends...and it really sucks. They teased us with a few scenes of Techno-"Taisan" at the beginning of season 5. And later that season we glimpsed a very grown-up-looking "KC" and a caged "Alice" & the "Guardian." But what about the others? Dammit, what happened to "Bray" 'n "Patsy" 'n "Cloe" 'n "Ved"? Where did "Ryan" wind up? Or "Luke"?

I know, they're all somewhere out there in mythical Tribe-land & we can only speculate.

Hehe...that's ok. Speculating's kinda fun.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Tuesday, September 04, 2007

C'mon, guys. We're waiting for it!

Today is Tuesday. Dragon*Con ended yesterday. Those of you who were lucky enough to be there, we're waited for our con-reports. C'mon give! The less fortunate at least want to know about the fun second-hand!

-Chyna

Sunday, September 02, 2007

KTDARPG: A Life of Its Own

I'm not sure when orhow it happened. Probably somewhere in 2006, along about game season four. And probably when we found out how much we had invested in our game characters, enough for them to take on lives of their own and essentially grow beyond us.

What started as a small little rp with a handful of people, a tribute to an obscure little tv show from New Zealand called "The Tribe," took us farther than we could've imagined. "Keep The Dream Alive" was pretty much the motto of the show so it became the name of the rp.

We've gone a long way with that title. Through 3 years and a lot of different dreams and into six game seasons now with 61 members/readers/players. In '06 we even had our own mini-Tribe-gathering; rp players meeting up for the first time at Dragon*Con with some surprising results.

Players have come & gone but friendships continue to endure. Our youngest players have sorta grown up with the game. It's fun to see how much their writing & plotting skills have grown through the seasons.

We started with a little concept--a Virus wipes out all the adults leaving the kids to try and survive--and we've made our own world of it.

Ok, yeah, I'm proud of our rp. Our players have given me lots of reasons to be.

So this is sort of an early anniversary shout-out to the players and the characters and the readers and everyone who's been involved with KTDARPG. Thanks for the story. Thanks for the memories. Thanks for your friendship.

-Chyna

Monday, August 27, 2007

Left Behind

ok i'll admit it . . . jealous here. totally jealous. 3 days left to dragon*con & Chyna won't be at the party. real-life slams you in the gut when you least expect it. the absolutely WORST part was actually having a room reserved & everything lined up to go -- THEN having to cancel. Not a good feeling, guys. not at all. so here's my salute to Hawk 'n Pixie 'n Darla 'n Jackie 'n Ransom 'n Rio & anybody else from our KTDARPG family who might be getting in on the d*c fun this year. And when 2oo8 rolls around? Chyna'll be there. You can take that to the bank.

Have a blast, guys!

-Chyna

Sunday, August 26, 2007

To Your Health

Aside from the Virus, there were only a few times in "The Tribe" that they dealt with any issue of health.

Easy enough to recount them: Trudy's post-partum (Season-1), Ram confined to a wheelchair (Season-3), Lex's absessed tooth (Season-3), Selene's injured hand that got infected (Season-5).

That always puzzled me because after the Virus & all the adults died, the world should've been swept by even more disease & more death. No more running water or sewer systems that worked, rotting corpses, rats to spread disease, bad food, tribe wars ... hell, even the least scratch on your hand or skinned knee could've/should've been fatal.

Strangely enough "health" was something addressed early on in our rpg. As players built characters and decided their backgrounds, it was probably just common sense that led them to build in a knowledge of first aid or herbs or possession of some of the last stashes of drugs & medical supplies.

Today we have a dedicated healer "Krystal" as part of our cast & a highly trained medic in "Eris." (And possibly another healer-type character that we don't know much about yet.) Probably a very good thing, since our game has dealt with everything from horrific battle injuries to chicken pox to pregnancy to a 2nd round of the Virus.

When I think about it I'm not sure which is actually more realistic.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Monday, August 20, 2007

10 Days

Dragon*Con
10 days to go
377 guests & bands
Thousands of people aimed at Atlanta, U.S.A.

Sounds like at least maybe a handful of
our KTDARPG players will be there.
Who knows?
Maybe another game-gathering?

IT'S ALMOST TIME!!!!!

-Chyna

Saturday, August 11, 2007

Trial

Something tonite reminded me of one of my favorite scenes in "The Tribe" Season-3.

That's what the photo is from, Luke's trial after the downfall of The Chosen. No way could they put the Guardian on trial for his own crimes (he was kinda crazy-out there at the time and it was against Amber's principles), so they needed a scapegoat to take all the blame.

Luke was more than willing to play that part. His conscious was too full of guilt--he craved the ultimate penalty for the crimes The Chosen had committed.

In KTDARPG we've done the trial thing. Murder trial ... Saber ... Brena ... but no way could we bring it to the level of intensity of the show. Still it was a great experiment. We might need to try that one again sometime.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, August 10, 2007

"The Tribe" -- and beyond!

I've talked to a few people who haven't been to Dragon*Con before. The answer to your biggest question is YES. D*C is about way more than just "The Tribe." The con was here before Tribe and will be with us many years from now!

So no matter what your pop-culture fix is, you're bound to find it in Atlanta during Labor Day Weekend. Here's just a sampling of the fandoms & interests represented in the con's programming:

-- Star Trek (in all its incarnations)
-- Star Wars
-- StarGate
-- Comics
-- Anime
-- Battlestar Galactica
-- Professional Wrestling
-- Science Fiction Books
-- Vampires
-- Asian Films
-- Oriental Dance
-- X-Files
-- UFOs
-- The Paranormal
-- SF Movies
-- Buck Rogers
-- FarScape
-- Buffy The Vampire Slayer
-- Lost In Space
-- Goth Bands

... and on and on and on. Like I said, there's bound to be something for everybody!

Will you be there?

-Chyna

Wednesday, August 08, 2007

22 days & Counting down!

22 days & counting until Dragon*Con 2007! And the Powers That Be have announced the schedule for the "Apocalypse" track that's the next evolution of "The Tribe" track. Oh, and they also added another guest to their list -- LORI PETTY, who you may know as TANK GIRL!

Anyway, here's the schedule in case you're going to be there, or in case you're just interested in how it's all gonna play out:


Friday
1:00 - Welcome to the Apocalypse!
2:30 - Where'd They All Go: Jericho Season 1
4:00 - I Don't Wanna Grow Up: The Tribe
5:30 - Game Over, Man: Apocalyptic Gaming
7:00 - A Generation Lost: Jeremiah
8:30 - DeathRace 2007: Apocalyptic Cinema

Saturday
10:00 - We've Got A Twitcher: Zombie 101
11:30 - Zombie Squad: Are You Prepared?
1:00 - Zombie Squad: Are You Prepared? (Part 2)
2:30 - To the Bat Tank! An Hour with Lori Petty
4:00 - My God Is Smitier Than Your God: The Apocalypse in Theology
5:00 - Making A Monster: Zombie Cinema
7:00 - Don't I Know You From Somewhere: Archetypes In Post-Apocalyptic Media
8:30 - The Signal: Do You Have The Crazy?

Sunday
10:00 - Extinction Chronicles: Apocalyptic Literature
11:30 - Oops!: How To Survive An Apocalyptic Crisis
1:00 - Mad Max: Beyond Georgia Dome
2:30 - Meet Mr. Smith: An Hour with Sean Astin
4:00 - Apocalyptic Family Feud
5:30 - You Dropped A Bomb On Me: Music For The Apocalypse
7:00 - How Far is Too Far: The Ethics/Appropriateness of Apocalyptic Themes in Modern Media
9:00 - Apocalyptic Shorts

Monday
10:00 - What Went Wrong? Tribe Discussion
11:30 - Jericho: Where do we go from here?
1:00 - The End of Days


-Chyna

Friday, August 03, 2007

Keeping the Dream Alive/6

I recently learned about another fan-based attempt to bring back "The Tribe" for a 6th season. This one is a global effort being spearheaded by a lady in Glasgow who's put together a team and a new strategy: focusing on TV networks.

Because "The Tribe" is close to my heart (yeah, I can hear ya -- duh!), I'll let Mands say it in her own words. I've included the link to her MySpace site and to the petition site, in case you want more info.


===============

ABOUT THE TEAM! My name is Mands (Amanda). I am from Glasgow in the UK, and I run the myspace. I have been a fan since the show started here in Scotland and miss it loads. Also there is Tania and Emilie, both from the USA. They are setting up a website for us and going to attact the US networks. We need people from all over to help. If you would be interested, please let me know. We also really need some help from any German fans and fans in Europe that could help with their tv networks. Fleur helps to run our sister myspace (German).

This myspace is to bring about awareness from fans all around the World that we are trying to bring the Tribe back for series 6. There have been many attempts to bring back The Tribe, but this time we plan to attack networks in force from all around the world--and we need you help. Please spread the news of this myspace and soon to come a website. Please check here for all our future plans to come. But for just now we need to recruit as many fans as possible.

Please help: KEEP THE DREAM ALIVE.

www.myspace.com/keepinthedreamalive6

www.petitiononline.com/dream6/petition.html


-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Monday, July 30, 2007

Necessity to Fight

One of the constants throughout "The Tribe" ... and throughout our Tribe rpg ... is fighting. Tribes fight outcasts & renegades. Tribes fight tribes. Tribes band together to fight bigger threats.

Why do we fight? For shelter, food, clothes. For the safety of our family, our friends, our tribes. We fight out of loyalty. We fight out of rage.

"The Tribe" season 1 was mostly tribes fighting tribes for resources in the city. Seasons 2 & 3, the tribes fought the Chosen. Season 4 was Ram & the Technos. Season 5 was Mega & his Techno remnants.

KTDARPG season 1 we fought the Brotherhood. Season 2 we fought the Anti-kids. Season 3 we fought the elements & each other. Season 4 was the beginning of the little war lords; we had the return of Lion-F as well as Pyro and Dread. Season 5 added Rah to the warlord hit-list.

Now we're in season 6 so I'm just guessing here...we've got Blasko & his 100. We've got some unseen slavers having an impact on our characters. We had a nasty tribe called the Grimms who tried to whomp the Misfits and got exterminated. And it's still early, so who knows what may happen yet.

Mostly, it seems like our players get antsy when there isn't an enemy to fight. There's training going on, characters learning how to defend themselves ... and it all seems like we're just waiting until the next big go-round.

Maybe it's just that calm life is boring. The knights of the round table needed a quest to keep them from fighting each other. We just haven't found the right "quest" yet.

-Chyna

Photo source: copyright Cloud-9 The Tribe