Sunday, April 23, 2006

Survival


In this war of survival against the elements, against circumstance, against winter, against each other...these are the principles we can never forget. This knowledge, we use at each step. --Chyna

She who is fond of the people can be worried.
He who is moral can be shamed.
She who is quick-tempered can be insulted.
He who is cowardly can be used.
She who is reckless can be killed.

--adapted from Sun-Tzu, "The Art of War"

Photo source: Webshots

Thursday, April 20, 2006

Balance of Power?

Survival, at its most basic, is finding a balance between resources & need. This season in the game is aptly named "Survival" as Fort River begins to experience shortages of many resources we've taken for granted.

And like everything else, survival is just another kind of warfare. To win it, to survive it, strategy is everything.
--Chyna

Warfare is the way of deception.
Therefore, if able, appear unable.
If active, appear not active.
If near, appear far.
If they have advantage, entice them.
If they are confused, take them.
If they are strong, avoid them.
If they are angry, disturb them.
If they are humble, make them haughty.
If they are relaxed, toil them.
If they are united separate them.
Attack where they are not prepared.


--excerpt from Sun-Tzu, "The Art of War"

Art source: www. biancalee .com

Tuesday, April 18, 2006

The Opposite of War

To my KTDARPG comrades, as we struggle this season without an identifiable Big Bad but with the nature of survival itself ...

"The opposite of war isn't peace. It's creation."
La Vie Boheme B, Rent


-Chyna
Photo source: freewebs.com

Thursday, April 13, 2006

Lessons learned.

Experience is a great teacher. KTDARPG being my 1st role-playing game, I was thinking about what I've learned in 1 year with this crew. Quite a lot, as it turns out...
  1. The 1st character you create is the hardest (and most like you personally).
  2. Killing off your 1st character makes you more creative with what's left.
  3. Being the "Bad Guy" can be fun!
  4. Always trust your fellow players to do what they say they'll do in-game.
  5. Never trust your fellow players to do what they say they'll do in-game (it's a game, remember?)
  6. When a girl plays a "guy," she always seems to make him "sensitive."
  7. When a guy plays a "girl," he always gives her "control" issues.
  8. "Realism" is in the eye of the beholder.
  9. Creating fight-scenes is hard!
  10. Creating love-scenes is harder!
  11. Don't confuse a player with his/her character--you'll be...surprised.
  12. Choose your enemies as carefully as you choose your friends.
  13. In-game, "friends" is a relative term.
  14. RPG-ing is addictive (with innovative players like ours).
  15. Gaming is fun!

--Chyna

Photo source: copyright Cloud-9 "The Tribe"

Wednesday, April 12, 2006

Spring

I couldn't resist--Cincinnati spring is finally here! Tulips, magnolia trees, hyacinths, red-bud trees, weeping cherries, bradford pears, daffodils, creeping phlox...reds purples yellows oranges blues greens and the rest of the rainbow.

My soul's craved spring for weeks now, colors other than dirty-white & mud-brown. While the sun lasts (and we know the rain'll be back, since this is indeed April), I spend a good part of each day outside like a kid playing in the dirt, getting the garden ready. Soon my fountain will spill its liquid music that draws the birds as well as me.

KTDARPG is stuck in perpetual winter...when it gets here, spring is truly a gift to lift the spirit.

--Chyna
Photo source: Webshots

Monday, April 10, 2006

Back to Basics, Part-5: Missing in Action

It occurred to me that there were some pivotal "Tribe" characters that we've yet to have anyone emulate in KTDARPG. I'll refer to them as The Missing: Dal, Jack, Danni, and Alice.

These are pivotal characters because of the roles they played in the tv show. Dal & Jack played off each other -- Jack was the scientist, the "idea man" & Dal was the mechanic who made his ideas work. In addition to Danni's connection to the Virus that killed all the adults (her father helped create it), she was the voice of democracy & the author of Tribeworld's bill of rights. And then there was Alice, who Dal referred to as pig-woman. It was her family farm that helped provide food for the city. It was her fierce loyalty, her willingness to fight & her feelings for Lex that showed another side of humanity in this child-inhabited world.

Oh, we come close. But I think it has more to do with our players interests & capabilities than people thinking these character-types are not important.

For example, we come close to Dal & Jack in a lot of characters. "Savinius" figured out how to work the electric operation of the warehouse door when the soon-to-be-Misfits found their 1st home. "Gaz" (and maybe "Grim") know about bikes & cars & gasoline power. We used a group of "techs" to figure out how to get the power plant up & working again, bringing electricity back to Fort River. "Hawk" was the one who had the knowledge to make a Virus antidote until the cure was found and released. And actually it's the character of "Worm" who comes closest to Dal, if you consider that Dal adored the older Trudy even as Worm adores and helps "Jade."

The closest we come to Danni is "Stacy," the girl who runs the Fort River News, who wrote the new Fort River City Charter & covered the elections. And as for Alice? The last couple of game days, there's a character called "Big Sis" who has potential.

For all of the characters we're fond of & can emulate really well, I think these 4 "Missing" folks are so intricate & complex that we just haven't figured out how to do them yet. They made "The Tribe" a richer world. Once we figure them out, maybe they'll enrich ours too. --Chyna

Photo source: copyright Cloud-9 "The Tribe"

Saturday, April 08, 2006

"Tribe" comes to the U.S.A. - Sept. 1-4 !!!

"The Tribe" is coming back to the states to Dragon*Con this year, Sept. 1-4 in Atlanta, Georgia. For us American fans, this is pretty much the only time we get to visit with some of our favorite players, during North America's greatest scifi/fantasy convention. Here's the promo from the convention website:

Where the virus came from, no-one knew... from deepest space, bacterial warfare or some nation's scientific experiments gone horrifically wrong? All the Adults are gone... All the teachers are gone... All peace and regular meals are gone... Just tribal instincts and war paint survive....

Starting in 1999, "The Tribe" has developed a worldwide following, with fans young & old. The cast have made albums, toured internationally, and found their way into the hearts of fans everywhere. The Tribal Gathering returns to Dragon*Con for its 4th year, with a chance for fans to meet: Matt Robinson (Slade), Laura Wilson (May) & Tom Hern (Ram).

This year's event is sponsored by Tribe Red Dragon
who are working hard to make this year's event even better than before. For more info, check out www.tribereddragon.com/gathering

Keep The Dream Alive!

Some of our lucky KTDARPG players live within shouting distance of the convention & have met a lot of the actors over the past few years. (And big thanks from Chyna for all the photos & souvenirs my friends have grabbed for me!)

If you can, be there! This is one not to miss if you can help it!
--Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, April 07, 2006

Back to Basics, Part-4: Girls you'd love to slap

In a very real way, "Tribe" mirrored teen life--there are ALWAYS girls around that truly need to be smacked. Smart mouth, outrageous attitude, smug, better-than-you girls who could use a little humility to make them live-with-able.

From "Tribe," the ultimate girls who could use a slap are Zandra, Ebony and teen-aged Cloe.

Zandra was Lex's first girlfriend who didn't make it past S-1, basically harmless but the quintessential beauty-queen-wannabe, all makeup & clothes & artificial. Ebony remains the perfect bitch-queen, always wanting what she can't have & wanting power more than anything else, no matter who she steps on to get it. And Cloe (sweet & smart as a pre-teen) when she hit puberty hit it a bit too hard--whiny, clingy, demanding, short-tempered. In other words, typical teenager.

KTDARPG again mirrors our inspiration. Cheeks we're just itching to slap include "Brena"--she who changes men & goals & targets as frequently as she changes her wardrobe--and until recently "Breya," who doesn't seem to get it when her man is dumping her, who wanders around with a bad case of the poor-pitiful-mes until reality hits home (thank god it finally did!). I also include "Banshee" here, a little sneak-thief who acts like she's indestructible & will never get caught, who lives in her own reality that doesn't resemble anybody else's. Then there's "Adear," always caught between a rock & a hard place, a slave of the mind or a slave in reality. Adear's coming along nicely, though--she had a huge breakthrough when she struck back at the skater-guys who abused her in the past...so I have great hopes for her living long enough to grow up! --Chyna

Photo source: copyright Cloud-9 "The Tribe"

Wednesday, April 05, 2006

Back to Basics, Part-3: Hunks

"Tribe" being very much a visual medium made it easy to determine who the HUNKS were from season to season. But for this girl, I always found it hard to beat the ones we met in S-1, Bray & Lex.

Bray started out as the broody, loner type until he fell for Amber & they became the stellar couple in the series. Then there was Lex, who even referred to himself as "Sexy Lexy," the ultimate bad boy. Every season, these guys just got better and better. The show's writers & casting dept. finally got it right again when Pride came on the scene. This "child of nature" was very tall and very... natural. (Can any girl forget the great ep where Lex challenged Pride to fight & they BOTH took their shirts off? Probably the most-watched ep for anyone taping the season...)

In KTDARPG? Well, since our role-play is text based, and since most of our players are a bit reluctant to put too many details out there (thinking a person's imagination is best), it's left to the individual to decide who's a hunk & who isn't. Going out on a limb here, I'll give you Chyna's picks. Some will disagree--each to his own imagination!

I'll start with "Xeno" (usually referred to as psycho-Xeno, so consider him a Lex-type), who was never better than when he was paired in-game with "Chyna." Then there's "Prince," a dark Misfit/Reaper who's as unpredictable as they come and hates to miss out on a fight (and is a really flashy dresser!). "Creed," your classic sensitive tall-dark-n-handsome, is a Traveller as much at home in the wild as in the wild city.

Then there's 2 I'm not real sure about. My vision of them changes from one scenario to the next. "Sid" could be a hunk but he keeps changing on me. First he's the Ghost of the City & then leader of the Travellers & then leader of the Reapers (and his clothes as well as his personality change with each incarnation). There's also that infamous capitalist "Tom-F" who started out as the fat man everybody loved to hate. But then along came "Jade," and suddenly Tom-F was losing weight and changing his ways. Hard to get a handle on either one of these, so who knows?

Anyway, my theory continues to hold. The character types from the tv show are just as important to our rpg, and tend to show up just as frequently. Let's see who I can find to explore next time... -Chyna

Photo source: copyright Cloud-9 "The Tribe"

Tuesday, April 04, 2006

Back to Basics, Part-2: Moms

Another identifiable character type is the surrogate mother, and "Tribe" had 3 very good ones: Trudy, Salene & Alice.

Each in her own way, these girls were the show's nurturers. Trudy came by it naturally; from S-1 she actually was a mother (though she didn't really hit her "mothering" stride until S-2). Salene was the natural mom who took care of everybody all the time; that was kind of the role she saw herself in. Alice's mothering came from being a big sister & she had her own style, which was a bit more forceful & could turn into "tough love" when needed.

KTDARPG has its mothers too. The best of the bunch is "Lady Arianna," whose well-known in Fort River for taking in strays, especially the smallest ones. She has a generous heart & finds it hard to turn down a small, needy face. I include "Krystal" in the ranks of mothers; her talent is healing, and she doesn't hold back when someone is hurt or in pain. Whatever she can do for you, she'll do it. I also include "Jade" here, though she might not consider herself the mother-type. Jade has the kind of heart that leaves her open to people in need, like refugees. She loves easily, and caring for someone means taking care of them.

Sure, our game has other "caring" types. But for these 3, it's part of their nature from thread to thread. The rest of the care-giver characters fall more into "protector" mode, a different category altogether.

Hmm...I may be on to something here. We strive for our characters to be unique, not mirror-images of the "Tribe's" famous personalities. But it seems like character-traits run true. The show needed specific types to make the plots plausible & realistic. Looks like our game has need of the same types.

More soon. --Chyna

Photo source: copyright Cloud-9 "The Tribe"

Monday, April 03, 2006

Stormy weather

I'm in a bitchy mood.

Maybe it's the ongoing stormy weather making me itchy. Maybe it's my closer-than-usual proximity to Mr. Bush who's in town to throw out the first pitch for opening day. Could be the result of having friends essentially blow me off for the past week.

Whatever it is, I don't like feeling this way.

One friend tells me, "Use it in the game." Use it, yeah. Probably why most of my characters right now are either getting drunk, picking fights or bailing. Another friend reminds me that I am indeed the sister of chaos and "Chaos rules!" Problem is, that chaos is supposed to be done unto others--not internal.

I guess all of this begs the question: can bitchyness be a creative force? Don't think anyone I know has done a thesis on that one. Would be an interesting subject, except for the fact you'd actually have to deal -- real-time -- with people in black moods like this. And then you have to figure out if that kind of intense creativity is worth it. Is this what they mean when the critics talk about "dark talents" & creative types ultimately losing their grip? Damn.

Should probably follow my standard m.o., stay outa sight until this thing passes. Post quietly when no one's around, let my characters reflect all this moodiness. At least inside the game it all comes off as "pretend" and, yeah, creative crazies. That could work.

Should probably remind myself what I tell others: "This too shall pass." Just wish it'd hurry & get the hell over with.

--Chyna
Photo source: copyright Renaissance Pictures, "Xena Warrior Princess"

Sunday, April 02, 2006

Back to Basics, Part-1: Leaders

I've been re-watching some of my favorite "Tribe" eps, and it struck me that characters in the tv show (as well as characters in KTDARPG) tend toward definite types. Not sure if this was planned. As we say, the story often writes itself & takes a life of its own. So I think I'll draw some parallels & see if it holds together.

First up: LEADERS. From "Tribe," here are a few of everybody's favorite leaders ... Zoot, Amber, and Bray.

Zoot ran the Locos. Amber ran the Mallrats & then the Ecotribe. Bray ran the Mallrats. So what do they have in common? Well, they were definitely kids. And each had passion. Zoot's passions are well known--POWER & CHAOS! Amber's passion was for justice, fair play, doing what's right. Bray's passion was...well, hmm. I guess his passion was for Amber. The most noble things he did were because of his feelings for her. These 3 leaders also were very charismatic. People were drawn to Zoot because he exemplified how crazy life was & the extremes people'd go to to survive. People were drawn to Amber because she just made sense. The reluctant leader, she brought order into an extremely disorderly world. People were drawn to Bray because...well, hmm. I guess because he was tall, dark 'n handsome? Or seemed so damn needy that you just wanted to help him make things ok? Not sure on that one.

Anyway, parallels in KTDARPG...a bit hard to draw because we're careful not to have our characters directly mirror the tv characters. Let's see, we had "Chyna" who might be an Amber-parallel, a reluctant leader who tended to make sense out of chaos. We had "Xeno" who could've kinda been a Bray-parallel, the dark loner who did things and took charge because of Chyna. "Sid" was kind of a Bray-parallel too. Then we have "Lion-F", very Zoot-like. And there's "Brena" who's sort of the Ebony to "Lion-F" as Zoot. And while she'll argue like crazy that she's not a leader, we also have "Arianna" of the Misfits who has some definite Amber qualities.

Other leaders in the game? They're strictly unique -- "Hawk," "Jamie," "Jean," "Tom-F" and others -- leaders/quasi-leaders who developed as the game went forward. If the tv-leaders tended to grow as a part of the life of the series, then we can certainly say that our KTDARPG leaders have grown--and continue to develop--because of the unique story we're telling. --Chyna

Photo source: copyright Cloud-9 "The Tribe"

Saturday, April 01, 2006

One day at a time

Something I never really considered before I got involved in a role-playing game: building a character is hard, focused work.

You have to understand that this is quite a revelation to a writer who's been successfully selling both fiction and non- since I was 13. I've always enjoyed character development inside a manuscript, watching a "person" come to life in the context of a story. But that was a solo experience. I was the creator. I was in charge. There were no external forces affecting my character that I didn't intend or control.

Not so in a role-playing game. You may be the creator, but you're not solo & you're not in charge.

Players affect you, with their own characters & their own ideas about plot & action & sequence.

The Storyline affects you as it develops and grows along with the story landscape & politics & building relationships.

Moods affect you--character moods in-game, player moods out-of-game, what's happening in your neighborhood & in your town or country or world.

And even You affect you. You don't create a character full-blown in a day. As the game progresses, you'll find out more & more about your chacter as s/he gets involved in the story & has to react to unforeseen circumstances. You change each day too. You create a character on Day-One, and you're not exactly the same person when you go back to working on that character again in Day-Five or Day-Ten. (not sure that actually made sense, so you'll have to take my word for it.)

In other words, creation is a process that can surprise you. It's kinda fun when the character takes the creator to places you never expected. And that, too, is part of this game. --Chyna

Photo source: copyright Cloud-9 "The Tribe"