Saturday, December 18, 2010

A Real "Tribe" Revival -- 2011 could be fantastic!


All right, Tribe fans, in case you hadn't heard...

I've copied/pasted the following from the fansite www.triberevival.com, and it was posted on their site on 17 December 2010. They picked it up from the official Tribe site at www.tribeworld.com. See what you think:

"In response to the overwhelming ongoing requests from fans of The Tribe all over the world - Cloud 9 is happy to announce that there will be lots of activity throughout 2011 in all forms of media. So watch this space!

"There will be lots of exciting Tribe activity from new novels to music being released so rather than The Tribe coming to an end - it is only the end of a new beginning as Cloud 9 has concluded an extensive development phase to ensure The Tribe keeps the dream alive for many more years to come.

"Tribeworld would like to officially welcome the fans of Australia who are enjoying The Tribe on ABC - and for fans in other countries, keep an eye out for further broadcasts... :) "

We've heard rumblings, but they're getting louder.

As we hear more, we'll be sure and get the word out!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Tuesday, December 14, 2010

KTDARPG - Can you see it?

When it comes to our rpg, we're seriously handicapped compared to "The Tribe" we all know and love in one very difficult area. "The Tribe" was so totally visual in every way. Ok, duh, tv. Sure, and that's one of the great reasons it was so special.

Our biggest rpg challenge with KTDA is to make readers SEE what we're creating with words.

A lot of our players give the visuals a great turn and are constantly throwing in the kinds of details that make people and actions and settings come alive through their words.

I'm thinking maybe others really haven't considered it. Ergo, this post.

Part of it is knowing that you need to be visual. Sure you created a character bio that has a detailed description of what your character looks like, but that's not quite the same as describing how your guy or girl reacts and looks and moves in a game-scene setting. Even small things - is her hair messed up? Is his arm bleeding? Are her clothes torn? What expression is on his face?

Is this making any sense at all? Because I'm hoping it does...

The more dramatic your scene gets, the more you really really need to hit on graphic details. The more you can make your audience SEE what's happening, the more they will feel about the scene and their responses will be greater too.

Doesn't matter if it's a fight scene, a love scene, a conversation or a walk in the park -- details make the difference, guys!

I know, I know, some people like to write sparsely -- men or women of few words, and those words can be pretty powerful. Believe me, they'll be even MORE powerful when we can SEE what it is you're creating with those words of yours.

Okay, 'nuff said. I truly don't wanna be a nag here. I enjoy KTDA so much, and my friends write like champions. So sue me if I want to really see in my mind what they're creating. *grin*

-Chyna

Photos: copyright Cloud-9 "The Tribe"