Tuesday, January 08, 2008

The Early Days

Reading posts from KTDARPG during the past couple of months, I get the feeling we've gone back to the early "Tribe" inspiration & power.

Season-1 of the tv show is hard to beat. The real-life impact of the Virus, the way the world turned upside down, the raw power of the tribes, the dark gritty action of survival & trying to carve out a new world ... it seems like our game has gone back to that level.

Examples are always helpful.

While tv Season-1 into Season-2 probably had less violence than what we saw with the Chosen or the Technos, I think it was more powerful. It felt more ... dunno, personal maybe. Kids tied up. Kids beaten. Kids chased by other tribes. The strength and violence that seemed to radiate from Zoot and the Locos ...

We have that now. Tristan & Cecily. Blasko & the 100, even the various vigilante groups out on the streets of Fort River these days trying to track down the slavers & stop that particular nightmare.

Then there's just plain "survival." There are not and have never been "magical" suppliers for our characters. If something isn't available, you make do. You figure out another way. Our city has a weekly Market Day when traders come in from regions around the city for the day, but that's just once a week. And that does put some crimps into your plans if there's no one else who has what you need.

Maybe what I'm saying is ... well, all of a sudden our little city of Fort River, after 3 years of playing, learning & growing ... it seems different. Not so well known. Not so ... safe?

And I don't think that's a bad thing, actually. What I think our players have found are ways to make everything that's old New Again. We're looking at our game-world in a different way--and I like it!

The fun is back. The mystery is back. We honestly don't know what's gonna happen next.

And thank goodness for that!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Sunday, January 06, 2008

Winter 2008 TRIBE AWARDS

Time once for the KTDARPG Council of Tribes TRIBE AWARDS. There's no better way to say "thanks!" for all the work our players have done while tipping our hats to the great show that gave us our start. Everyone continues to do a GREAT JOB in a game that keeps getting more complex, dramaticand riveting!

Here are game highlights since July 2007--standout scenes, character moments & accomplishments--from the Keep the Dream Alive rpg.

...and the winners are...

AMULET AWARD goes right back to "Fort River After Dark." Breaking the story about underground slavery in Fort River...that was hard core and took guts.

ANONYMOUS BARTENDER AWARD--remember the bartender dude who tried to give Lex up when he was in disguise in Ebony's holding cell? The Council thought that was a perfect match for Blood, who seems to always land on his feet.

BRADY AWARD for most innocent character goes to Pink. Taken into slavery and waiting on her rescuer...we have faith.

BRAY AWARD for "what the hell do I do now?"--there was a lot of debate but Scarecrow, this one's yours. You've been drifting since you walked away from the Misfits. Time to pick a direction and go with it.

BRAY & SALENE AWARD for "is this love meant to be or what?" goes to Eris & Ace. C'mon, you guys keep dancing around it...but just like Bray & Salene, a love that isn't acted on can be forgotten as life moves on.

DAL AWARD for a supreme act of self-sacrifice is given to Carossa. He would have given his life to save Pink from Saint's goons. At least...we think he's still alive?

DEMON DOG AWARD for uncaring, unfeeling brute force goes to Urick. 'Nuff said.

EBONY AWARD for exotic beauty that you'll NEVER be able to predict, given to the only one who meets that description--congratulations, Blackrose.

JAY AWARD for being irresistible to the ladies is given to Vincent. The chick-squad may want him, but Valentine's got him...at least for now.

KC AWARD for having whatever you want, when you want it--Saber, this one's yours. And now that you got a store? We're thinking the deals will only get better.

LEX "THIS IS THE PLACE" AWARD was brought out of mothballs because of just one man. Vincent, your stage presence & performances deserve the recognition. Bravo.

LEX & TAISAN AWARD for best romantic moment--VERY hotly contested. The Council debated DAYS on this one & finally agreed to a split decision: Villa & Marionette (that glowing moss was killer) and Jade & Zero (dancing until dawn with fairy lights and violins...yeah...).

MAY AWARD for strong girl making stupid decisions goes to Maggie. She had to be strong to last in slavery as long as she did, but it was totally stupid the way she related to Johnny. Get him back, girl--now!

MEGA AWARD for Great Manipulator can only go to Ace. For whatever reason, every move he makes has an ulterior motive you gotta look for. We don't judge his motives, just wait along with the rest to see what he's gonna do next.

MOUSE AWARD for gentle soul...given this time to Krystal. She's holding up under really difficult circumstances with Jason gone.

POWER & CHAOS AWARD, PART 1--the "power" part goes to Rio. What can we say? He switched the power on. Now we're waiting to see where this one leads.

POWER & CHAOS AWARD, PART 2--the "chaos" part goes to...well, there was finally a compromise split decision. This award is shared by Blasko for the 100's "organized chaos" and Villa for chaos uniquely her own--and weirdly intensified now that she's a girl in love!

PRIDE AWARD for natural talent goes right back to Oliver. Take that bow away from him and we don't know what he'll do. But with it, he seems unstoppable.

RUBY AWARD for entrepreneurial spirit goes to Valentine. From Crown Street to Industrial Way, Home to the Mirage, she's got the touch. The best part is, this girl also has a heart. We're thinking her success will be good for the whole city.

RYAN AWARD for sweet, dependable, stand-up guy goes straight back to Johnny Ohm. He may get angry & confused but there's no question he's one of the good ones.

SALENE AWARD for she who mothers us all goes to--we've been here before. This award belongs with Lady Arianna. Whether it's her own tribe of Misfits or kids on the street who need a hand, she's right there. Nobody does it better.

TAISAN AWARD goes to the mysterious Nightshade, who shares both Taisan's knowledge of herbal lore and her aura of "what will she do next?"

TEENAGE-CLOE AWARD for rapidly developing teen-aged angst stays right where it's always been, with Lily. The attitude just keeps growing. Now that she's got a job, who knows how far she can go!

TRIBE FLASHBACK AWARD goes to Prince & Ace. The flashbacks they set up going back to Fort River High added a totally new dimension to the game. Nicely done, guys.

TRIBE STYLE AWARD for best makeup goes to Hawk, the epitome of what a tribe member is and looks like. From her glass eye to her facial markings to her distinctive clothes...this woman IS the ultimate River Rat.

TRUDY AWARD for "brainwash me now, please!" goes to Cecily. She let herself be used by Saint in his slavery scheme...now she's letting Tristan turn her into a good little slave-wife. Kinda sad, but we can always hope she snaps out of it eventually.

ZOOT AWARD for most untimely death...well, we don't understand why he offed himself. He was nice to Maggie when she needed it. This award goes to Stiff.

ZOOT & EBONY AWARD for absolutely craziest couple--they had some pretty stiff competition but the award goes right back to Villa & Marionette. The closer they get, the crazier they get and we couldn't ask for better.

ZOOT LIVES! AWARD for best evil mastermind--again VERY heavy debate and a lot of fantastic candidates, but the award goes to Tristan. We don't know what's coming next but we know it's bound to be...icky.

Congratulations to all our winners!
If you were disappointed with this round?
There's always next time--lots of game still to get through!

-Chyna

Saturday, December 29, 2007

Darker Days

Good days. Bad days. Rainy & sunny days. Light days...dark days. "The Tribe" had them all. So does our game.

KTDARPG has hit a dark patch with Season-6, which we titled The Right to Dream as a nod to the show's primary theme to "keep the dream alive." With heavy plotting that deals with slavery... well, having the right to dream of something better just makes sense.

Anybody who enjoys a good book or movie or tv show knows that "nice" & "normal" & "happy families" gets kinda boring after awhile. When real-life is like that, it's kinda boring. Safe, but definitely boring.

Several players have twisted the current plot so that it's surely not boring. Yes, the violence level has gone up (though graphic violence is at a minimum & cussing seems a lot milder lately too). So has interest in the game. We've added a lot of new players recently, and it seems like everybody's posting. We're on track for our absolute best month for # of posts in more than 3 years. The stories are exciting, edgy, interesting & bringing more depth to Fort River & to the lives our characters are leading.

Fort River isn't very safe these days, but it's interesting to read about. Some of the threads will have you on the edge of your seat, waiting for what comes next.

If you're not already a member, stop by & check us out. You might wanna stay awhile.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Wednesday, December 05, 2007

Thursday, November 29, 2007

RPG lessons learned, # 4

I lost a friend today. That's what it feels like.

Whenever a player unsubscribes from KTDA, it's a real loss.

I know it's not personal, or some kinda judgment or like that. Some people don't have time or 100 other reasons.

Doesn't make it easier.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, November 23, 2007

Guest Blog: Weather or not?

Rain...

Water from the sky...

A beacon of home or a fore-shadowing of doom?

Refreshing or bone chilling?

Pereceptions.

It's fall and the rains come with numbingly cold winds that sap strength. Overcast gray skies create a gloom that reaches everywhere, stealing heat, dousing spirits. Thick mud slows feet trodding through the showers.

Yet it is rain. In spring and summer it's a joy. Warm rain, fun puddles, making the earth green. Lightening storms are amazing works of thunder and great flashes of light etching across the sky. There is power...or just fun.

Rain has many faces, all which create different settings...placements. It sets the tone of a scene, an atmosphere of despair or hope...sometimes both. In movies rain is used to put emphasis on a scene, with lighting indicating mood.


In KTDARPG, we have used rain and weather in all forms for setting the tone of the game. Battles were fought in rain, with lightening flashing at the climax. A hurricane set the tone for the oppressive harshness of winter. Sunlight and moonlight seem like minor touches yet they add a life to a scene--a connection otherwise lost to us.


Weather isn't something we can escape, even in windowless buildings. Spring fever and the increase of energy permeates. As winter's cold winds penetrate our bones so does weather affect our players' moods and actions. Summer a time of action...Winter a time of rest....in the game its Spring, and the rain didn't bother the people at Market Day. It was refreshing, a reminder of the newness of spring and of life. And all the players whether in one thread or another reacted to the rain, uniting the characters.

It's all in the perception. Each player or character would see the rain from their different viewpoints. To the homeless it's an unwelcomed bath, to a bartender increased business, to a farmer a lifesaver. For Fort River is a city of different people and places, and even the weather is affected by the perceptions.

- Hawk

Photo source: copyright Cloud-9 "The Tribe"

Thursday, November 22, 2007

RPG lessons learned, # 28

It's amazing what you can learn if you open yourself up for it.

KTDARPG was my first role-playing game & is still my favorite. Every now & then, when I stand back & just watch--the players, the characters, the action--well, you can learn if you let yourself.

Here's Lesson #28: "You can't see the forest for the trees."

Ok, that was vague. Here's what I mean.

You the player have a character you know EXACTLY what you want to do with. You've made your plans & you're determined to stick to them no matter what. You won't be distracted. You won't be moved. You're on a course to your Goal, and by hell you're gonna get there.

It's an easy trap to fall into. What it means, basically, is you're playing with yourself. You've shut yourself off to input from other characters, from the game setting, from all other actions happening around your character. Not a good place to be.

See that's the beauty of role-playing. Characters act & react to each other. Just like with real-world people, that's how characters grow & develop & get stronger.

But to do that, you have to stay open. Your character has to listen to what others say, be aware of what's happening all around you. Which also means it helps if you actually read posts that may have nothing directly to do with your character--because all the posts have to do with the game world itself. And the game world affects your character intimately.

So maybe a word to the wise rp'er: keep yourself open. Be aware of all the game around you--and then take advantage of it like crazy!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Wednesday, November 21, 2007

Tribe holidays?

I never really thought about it before, but the concept of holidays was pretty much lost in "The Tribe."

Throughout 5 years (and I could be wrong, but this is what I remember), there was no Christmas, no New Year's Day, no Valentine's Day, no Halloween, no Thanksgiving, no Independence Day ... or take it a step further. There was no "Virus Day" or commemoration of any kind for when their world changed so dramatically.

I'm not saying there weren't celebrations because there were. Offhand I can think of the dance party for all the tribes, the Tribal Meeting on the beach, the wedding celebrations for Ryan/Salene and Lex/Taisan, and the party after the defeat of the Guardian. These were all very localized and not anything that would be repeated.

Our Tribe-characters lived very much day to day or week to week. The only time they looked toward a more distant future was to wonder what it would be like ... and if they'd be alive for it.

I guess any of our modern-day holidays really would be out of place in a world that had no clocks ... no calendars ... no traditions that hadn't been totally blown away.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Monday, October 29, 2007

Personal Vision

In some ways it's true, art mirrors life. Or in our case, The Tribe mirrors KTDARPG.

Take the concept of Personal Vision. Each of us, as fans or players, has a personal vision--our view of the television show that inspired the game, and of the game itself. We come from different places, so of course our perspectives are going to differ. Differences are good. They make life interesting, exciting, fun!

Well...mostly they do. It depends on how we express our unique personal vision that sometimes causes a bit of conflict. Art mirrors life. Check it out.

Amber had a personal vision of a future worth fighting for. She believed very strongly in democracy, in not telling people how to live their lives, and in every kid having a right to a good life. (In some ways Danni was like her, except maybe Danni took it a bit too far at times insisting on a Bill of Rights and documents and "signing on the dotted line.")

If Amber was the traditional politician, Zoot was the total opposite. The Emperor. The Dictator. With him it was definitely MY WAY. No "highway" option. He saw the New World coming and had his own ideas about how kids would take control & survive. His was a vision of strength that would force the future to be what he wanted. His methods were...well, painful.

Then there was the Guardian. His personal vision was Zoot-ist but he went even farther: he worshipped Zoot as a god. He taught and demanded that others bow down. Generally, those who didn't bow down were either thrown off a building or burned at the stake. Talk about throw-backs to the dark ages.

A more all-encompassing personal vision was what Ram conceived. A world changed and forever controlled by technology. And he was capable of being more pervasive because hey! He had planes! He had trucks! He had dune buggies! He had a pretty large army with his Technos. He also restored electricity and television and then controlled them both! Now there was some power.

When it came right down to it, the show was about smaller personal visions too. Take Java. She had some relatively small but powerful visions for her future: Punish Ebony. Love Ram. The girl didn't need much more than that to be happy.

Just like the tv show and its characters, our rpg & its players also have their personal visions about the game.

First we start with the owners & moderators. Their visions were merged and formed into the game-rules that direct our play and, ultimately, our game-world. Oh, those rules are fluid. Definitely. Over the course of the last 3 years, rules have come and gone and changed. Just like our concepts and our views of our game-world have changed and evolved.

Players also have their personal visions. Each and every one of them do. That's how they play. That's how they craft and give life to their characters. And that's how some players have almost come to blows!

When one player thinks their way of player is the right way to play--and tries to coerce others into believing the same and acting the same...not exactly cool.

When the competition gets fierce, the off-game chatter can heat up exponentially. It's hurt some feelings a few times, too. Lots of damage control.

The key, of course, is to lighten up! To take people--and the game--as you find them and not insist people do things your way. Not insist that YOU know what's right and they should definitely listen to YOUR interpretations.

Because that's when Owner-Chyna has to step in and mediate. And that kinda sucks! Zoot & Java & Ram and all the others were fine when they were in the tv show. But in KTDARPG? No way!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, October 26, 2007

That's Entertainment?

You gotta figure, in a world where all the teenagers are basically pushed back to the Stone Age, they're still gonna come up with SOMETHING to do for fun. But in a world with no movies, no tv, no pizza joints, no amped-up rock concerts, no pro or college sports, no cars to go cruising in ... what's a respectable teen to do for entertainment?

"The Tribe" was filled with quite a bit on that score. A lot of it came in Season-1.

The Dance Party was fun. Leave it to Jack to work magic with batteries, a cd player and some big speakers. Music, mood lighting, refreshments, dancing...yep, that was a good night.

With the right weather, there was always the standard Day at the Beach. Sun, surf, friends. Also good.

It was KC who came up with the idea for the Mallrats first literal Rat Race. Find a rat. Train a rat. Figure out a way to rig the race. Invite your friends. Make lots of bets. Yeah, that was our KC in spades!

Then there was the always-popular shopping. The tribe-meeting on the beach. The Mallrats own little shopping center inside the mall. Even in a world where you're pretty much down to bare necessities, you still have to shop for those necessities. And from "The Tribe" you could tell--shopping was way more fun than scrounging.

All of that pretty much describes how we've brought elements of entertainment into our rpg. Every Thursday is "market day" at Tango Lake, so you've got all the shopping you could wish for. Home has the cd-player going for customers who want a drink or a game of pool or darts. You want more? Head to the Mirage for live music along with the best casino gambling Fort River has to offer. There's swimming at Tango Lake or, if you're brave enough, in StormRiver. And you never know when you might find a pick-up game of soccer or baseball.

In other words, kids are kids no matter the situation. All work and no play? Not gonna happen. It's actually fun seeing how much fun we can find in a world that's upside down.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Sunday, October 21, 2007

Betrayal

Isn't it interesting, how our definitions of things tend to change? Take "betrayal" for instance. The word signifies something very powerful--being betrayed, played for a fool, used. Not exactly pleasant. Even more interesting, depending on how we define it, is that the Betrayer can be seen either as a hero or a villain. Need some examples? No problem.

Trudy betrayed her tribe to the Guardian & The Chosen. Ergo, she was very much a villainous person. Because of her, the Mallrats were left vulnerable and finally subjugated by The Chosen. Yet to The Chosen what she did was magnificent. She was, indeed, Supreme Mother. Well, for a little while anyway.

May, Taisan and Ellie were also betrayers, but they were considered very much heroines. May played double-agent, finally siding wholey with the Mallrats against The Chosen. Taisan was a self-styled mole within The Chosen. She was their second Supreme Mother, and she used her role to sow confusion for the the Guardian and ultimately work to bring them down from the inside. Ellie used her "womanly ways" to snare Luke who was the Guardian's strongest lieutenant. Not only did she snare him, she turned HIM into a betrayer, too.

Ned was also a betrayer. He betrayed the hospitality of the Mallrats and even his love for Alice when he kidnapped Amber & Trudy and ultimately made off with the Guardian hoping to trade him for riches and power. He got what most betrayers usually get--he died at the Guardian's hand.

KTDARPG has seen extremely few betrayers, either as heroes or villains. I think it's because, among us players, it isn't so much in our nature to play "the betrayer" even when it's just play. But you never know. The game's come a long way, but there's still lots more to go!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Wednesday, October 17, 2007

The Good of the Tribe

"For the Good of the Tribe."

"For the Good of the Empire."

"For the Good of the Land."

To dedicated people, those phrases have meaning & purpose. Some focus their efforts, even their lives, to the belief that a higher good truly exists & has value. Such belief helps an individual endure even the most abhorrent circumstances, to win through harder...better...stronger.

Amber said: "I believe the future is worth fighting for."

It's a worthy premise, something that our rp-players might agree with if their writing is any indication of their character.

Here's to the believers.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, October 12, 2007

Halloween is coming...

As it gets closer to Halloween, some of my "Tribe" friends are finding interesting sidelines. The latest one involves names. There's a website -- www.deadname.com -- where you insert your real-world name and it gives you your "goth" name.

Ok, ok, I know. But bored people do strange things sometimes.

Yep. I tried it. And my official goth name turned up as "Bloody Angel." (and I'll confess here that the 2nd choice goth-name for me was "Disturbed Angel." Interesting...)

See what you get.

-Chyna

Tuesday, September 25, 2007

D*C List, Part-2

More from Hawk...

List, Part-2: Dragon*Con 2007 Memories, from Hawk

1. You CAN dance with a sword on your back.

2. Only at Evening in Bree does the song "Merry Merry May" = Macarena dancing.

3. Armour is NOT good for dancing--especially full chain mail.

4. Registered nurses, docs and First Responders like to dress up as Elves and Hobbits.

5. People love Carmen Sandiego--and DragonCon-ers want to catch her too!

6. "Munchkins" doesn't just mean characters from Wizard of Oz...its a game, too!

7. The silent ones are the most dangerous.

8. Don't let Hawk near the Pinata.

9. Beware the Harley Quinn with the mallet...or was it the hyenas?

10. James Mamoa looks EXACTLY like his character.

11. Ten pounds of candy is not enough to throw during the parade (30lb per person! )

12. Beware the Stormtroopers-- it might be a star inside!

13. Bohemian Rhaspody in a full elevator = great times!!!

-Chyna

Sunday, September 23, 2007

Lists, Part 1

Well, feedback from Dragon*Con has been pretty scarce. I know from the news that it was the absolute biggest crowd ever. I heard 45,000 ... and I heard they're adding a 4th hotel to the convention hosts for next year because of it.

Hawk has sent me a couple of things, stuff she learned from her convention experiences and put into lists. So I figured, hey why not? I'll share them here. I'm sure her DC companions will appreciate them, and future con-goers might get a clue, yeah?

Anyway, here's list-part-1: Regarding Costumes, from Hawk

1. Details can make or break a costume. Makeup is one of the essential details.

2. Half-hearted makeup should be avoided. Put the time into it or don't do it at all.

3. WARNING! If you choose to make it realistic...you might want to warn your friends. Otherwise you'll have them planning revenge for the "scare you give them."

4. Real scars are rarely in a straight line.

5. Body paint looks great...until you sweat.

6. Wings are cool...until you need to fit into an elevator.

7. A dress with a train is regal...until you navigate the lobby of the Hyatt in it.

8. Georgia heat + air conditioning + 30,000 people = essential factors in choosing a costume.

9. Remember, you need to eat. So plan accordingly when you design your costume.

10. Likewise, dependable pockets are a must!

((and Chyna adds this one: Likewise, remember you have to go to the bathroom sometimes too!))

11. Chose a costume that fits your figures--your body, and your pocketbook

12. High heels look cool and will kill your feet.

-Chyna

Saturday, September 22, 2007

Another Anniversary

We're a few weeks shy of KTDARPG's 3rd anniversary. The game came into existence on the streets of Fort River on Oct. 17, 2004.

It's been a bumpy ride. Our players created unique, fascinating characters. Some died in the game. Some are still with us. Just like our players--they've come & gone, and we really miss the ones who had to go in a different direction.

The game has changed a lot since those first days. More like the game has grown as the players have grown & gotten more used to role-playing together. We've tried new things; some worked & some were kind of a bust. But still, it was fun!

Hard to imagine 3 years have gone by. In our game, the characters have lived through 8 months of challenges, battles, births, deaths, and dealing with life in general.

So tonight, this is Chyna's tribute to finishing off the 3rd year of a great game with great friends. I'm really looking forward to whatever the new year holds for us.

-Chyna, Game Co-Owner, KTDARPG

Photo source: copyright Cloud-9 "The Tribe"

Friday, September 21, 2007

Was anyone else disappointed?

Maybe it was just me. [sigh] But the buzz about "Kid Nation" made a lot of us flashback to "The Tribe" and look forward to this new reality show from CBS. I mean wow--actually taking the no-adults-kids-alone-build-society premise and doing it in real-time.

Did you see it?

Yeah, not exactly what I expected either.

But c'mon, guys. This is TELEVISION. Even more, it's AMERICAN television. Take it one step farther, REALITY television. And this is from the network that brings us "Survivor" every year. Guess I shouldn't have been surprised at the similarities, properly watered down for the 8-15 aged audience.

It started promising enough. Deserted ghost town, 40 kids...the scene where they dumped the pot of totally inedible macaroni in the street was a laugh. But the minute the announcer-dude said there was gonna be a challenge ... yeah. That was it.

They don't have to worry about water or finding food. They've got a well-stocked "soda" saloon along with a general store. Each kid is "paid" according to his status in their "society." There's even a phone locked up in one of the buildings.

So far the most real thing to me was (a) the fact that the oldest guys are looking like the bullies, seeing how they can maneuver over the younger kids, complete with graffiti when nobody's looking; and (b) that when they finished their first challenge, they actually chose a collection of outhouses over 1 television set. Imagine that?

I'll probably keep watching it for a while to see how it develops, but my expectations have been properly lowered. They were out there for 40 days. I think I'm more interested in seeing the last episode, to see who's left standing when the dust clears.

Hey, if you've got an opinion, share it! I'll be more than glad to give you "comment" time right here.

-Chyna

Photo source: copyright CBS Broadcasting Inc.

Wednesday, September 12, 2007

Death & Dying, Tribe-style

Our game has finally calmed down a bit. Honestly there were whole seasons when every time we turned around somebody was dying. Mostly from bloody battles. And it didn't matter if they were insignificant crowd-NPCs or primary characters. Some players were hit pretty hard when characters they knew so well suddenly had their final grave-side scenes.

That got me thinking about "The Tribe." (Yeah, yeah, I know. What else is new, right?)

My overall impression about the show since it ended a few years back was that death wasn't a very big theme. Sure lots of people died but my memory insisted it was pretty sterile & clean, befitting a tv-show meant for kids.

So I strolled back through the dvd's & the season summaries ... boy, was I wrong.

First of all a lot of people died. A lot more than I remembered. Start with the obvious--"Zandra" in season two (blowed up), "Dal" in season three (fell off a building), "Ned" in season four (the "Guardian" got him), and "Pride" in season five (killed by Technos). So how many of just those few had you forgot about? And that's just the tip of the proverbial iceberg. Kids were dying or being killed all over the place. And some of it was actually pretty gross.

Remember one of the early scenes where The Chosen first took over the city & the "Guardian" was threatening "Dani" trying to get her to bow down to him? Yeeeaahhh. I'll never forget when he ordered some of his men to drag somebody upstairs & throw 'em off the roof. Or season one where they found "Spike" floating dead in "Ebony's" pool. (It never did pay to piss that lady off.)

There were a lot more, mostly nameless people dying in fights or electrocuted when the power unexpectedly cut back on & other stuff like that. It was certainly more than I remembered.

But there was one thing worse ... when people disappeared. I really really hate that little tv-technique. If an actor gives you any trouble like wanting a pesky pay raise or a new lightbulb in his dressing room--WHAM! All of a sudden his character disappears in the script. You never ever know what that means! Is he dead? Will he be back? Well that depends...and it really sucks. They teased us with a few scenes of Techno-"Taisan" at the beginning of season 5. And later that season we glimpsed a very grown-up-looking "KC" and a caged "Alice" & the "Guardian." But what about the others? Dammit, what happened to "Bray" 'n "Patsy" 'n "Cloe" 'n "Ved"? Where did "Ryan" wind up? Or "Luke"?

I know, they're all somewhere out there in mythical Tribe-land & we can only speculate.

Hehe...that's ok. Speculating's kinda fun.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Tuesday, September 04, 2007

C'mon, guys. We're waiting for it!

Today is Tuesday. Dragon*Con ended yesterday. Those of you who were lucky enough to be there, we're waited for our con-reports. C'mon give! The less fortunate at least want to know about the fun second-hand!

-Chyna

Sunday, September 02, 2007

KTDARPG: A Life of Its Own

I'm not sure when orhow it happened. Probably somewhere in 2006, along about game season four. And probably when we found out how much we had invested in our game characters, enough for them to take on lives of their own and essentially grow beyond us.

What started as a small little rp with a handful of people, a tribute to an obscure little tv show from New Zealand called "The Tribe," took us farther than we could've imagined. "Keep The Dream Alive" was pretty much the motto of the show so it became the name of the rp.

We've gone a long way with that title. Through 3 years and a lot of different dreams and into six game seasons now with 61 members/readers/players. In '06 we even had our own mini-Tribe-gathering; rp players meeting up for the first time at Dragon*Con with some surprising results.

Players have come & gone but friendships continue to endure. Our youngest players have sorta grown up with the game. It's fun to see how much their writing & plotting skills have grown through the seasons.

We started with a little concept--a Virus wipes out all the adults leaving the kids to try and survive--and we've made our own world of it.

Ok, yeah, I'm proud of our rp. Our players have given me lots of reasons to be.

So this is sort of an early anniversary shout-out to the players and the characters and the readers and everyone who's been involved with KTDARPG. Thanks for the story. Thanks for the memories. Thanks for your friendship.

-Chyna