Tuesday, January 08, 2008

The Early Days

Reading posts from KTDARPG during the past couple of months, I get the feeling we've gone back to the early "Tribe" inspiration & power.

Season-1 of the tv show is hard to beat. The real-life impact of the Virus, the way the world turned upside down, the raw power of the tribes, the dark gritty action of survival & trying to carve out a new world ... it seems like our game has gone back to that level.

Examples are always helpful.

While tv Season-1 into Season-2 probably had less violence than what we saw with the Chosen or the Technos, I think it was more powerful. It felt more ... dunno, personal maybe. Kids tied up. Kids beaten. Kids chased by other tribes. The strength and violence that seemed to radiate from Zoot and the Locos ...

We have that now. Tristan & Cecily. Blasko & the 100, even the various vigilante groups out on the streets of Fort River these days trying to track down the slavers & stop that particular nightmare.

Then there's just plain "survival." There are not and have never been "magical" suppliers for our characters. If something isn't available, you make do. You figure out another way. Our city has a weekly Market Day when traders come in from regions around the city for the day, but that's just once a week. And that does put some crimps into your plans if there's no one else who has what you need.

Maybe what I'm saying is ... well, all of a sudden our little city of Fort River, after 3 years of playing, learning & growing ... it seems different. Not so well known. Not so ... safe?

And I don't think that's a bad thing, actually. What I think our players have found are ways to make everything that's old New Again. We're looking at our game-world in a different way--and I like it!

The fun is back. The mystery is back. We honestly don't know what's gonna happen next.

And thank goodness for that!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

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