Tuesday, March 27, 2007

Anger

Anger.

Usually comes outa the
blue at you, totally unexpected.

It's a rush, but what the
hell do you DO with it?

Left to smoulder, you just get
high blood pressure or have
a heart attack & implode.
The hell with that.

Let it out?

Problem is,
you generally have to clean up the mess.

In-game, anger can take many forms.
Sorry part of that is,
totally unsatisfying.

This too shall pass....

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, March 23, 2007

Moral Majority

All of us bring ourselves to any rpg in one common way: we bring our biases, preconceived notions, viewpoints, prejudices, perceptions, world views.

No help for it. In some very fundamental ways it's who we are. And as in life, we can sit back 'n watch the morality play in progress.

KTDARPG is no different from other rpg's in this. There will always BE a "moral majority," a world-view that becomes the common thread along which our characters rise & fall. For our characters, it becomes the standard against which others measure us, even when that's not how we measure ourselves.

Whether you consider it Midwestern, Middle Eastern, "bible belt" or "banned in Boston," the moral-thermometer in our game is definitely conservative.

If a girl is morally lax to any degree she's at best a bad girl to be tolerated, at worst a harlot to be demonized or used. On the other hand if a bad boy is at least a strong fighter he's pretty much in line to be the hero of our tale (which means consorting with bad girls won't rub off on him, generally speaking). A bad girl who's also a fighter? Ah, then she'll be welcomed if there's a need for her skills but you won't find the "decent folk" doing too much consorting with her otherwise.

The good girls are the ones who mirror currently accepted feminine virtues--they deal with hearth 'n home. Good boys? They're the ones dealing with truth, justice, freedom, all that jazz in very upstanding ways. (Gee, we don't see too many "good boys" in our game. Wonder why? See my blog-entry about anti-heroes...much more fun to go that route.)

I'm speaking in very, very broad generalities here. It's why I'm not giving you any specific examples from our game, though I could. Maybe I can, just with my game-characters alone. Lemme see here... ok, try this:

Good Girl = Jean (tribe leader of the River Rats, concerned for her tribemates health 'n well-being above everything else)

Bad Girl = Jade (who's been a slave, known a lot of men, been engaged to one of the city's kingpins, tried to be charitable & just can't seem to catch a break)

Bad Girl Who Can Fight = Tara (who's only option was to go the way of the warrior 'n die by the sword)

Good Boy = Creed (decent, upstanding, family-type guy who's strong and will fight when or if he has to; even his little interlude with one of Madam's girls didn't tarnish his halo)

Bad Boy Who Would Be Hero = .........hmm......... know what? At least as far as I can remember, I've never tackled that one. I've done the really-really-bad but never the bad-who-will-be-redeemed. I might have to try that sometime.

Anyway, take all this with a grain of salt. It's just me standing back 'n looking at patterns. If fantasy usually contains a few threads of real-world, I'd say we're right on track.

-Chyna


Photo source: copyright Cloud-9 "The Tribe"

Thursday, March 22, 2007

When I grow up...

Tinker.
Tailor.
Soldier.
Spy.
Doctor.
Lawyer.
Ballerina.
Fireman.
Astronaut.
Scientist.
Librarian.
Teacher.
Model.
Movie Star.
Writer.
Policeman.


In the world of "The Tribe," your options are not exactly limitless on career moves.

Post-apocalypse ... we have more need of the butcher baker candlestick maker than we do for accountants or designers or engineers.

And without adults, who'll teach the young? We already have children killing children & babies havin' babies. Zoot burned the books because he wanted the Old World to go away.

What are we left with?

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Tuesday, March 20, 2007

Parallels: Growing Up

It had to happen.

From "The Tribe" year-1 to 5, the people we knew developed, changed, grew.

And so it goes. Some of our characters have been inside KTDARPG for almost 3 years. And our game has put more distance between life & the Virus than "The Tribe" ever did. We've gone beyond. All new territory. We're into the years that our tv-inspiration never got to.

The kids are growing up.

Warriors? Ah, those rebellious young teens are now tired, scarred, broody almost-adults. They've seen or participated in war, rape, torture, death ... a bellyful of it. Many would just as soon retire from battle 'n be left alone to find their way forward.

Precocious young girls are now mothers if they're lucky. If not? Maybe something much worse. The smallest 'n most innocent among us are not so innocent anymore. They know how to steal to survive, to find 'n use a weapon if they have to.

Some of our characters have found their way. Whether tribe or trade or family, they're moving forward & building lives.

Some are even more lost than they were when the Virus took the Old World. Lost in their minds, lost in their bodies.

I really, really wish "The Tribe" had survived and taken us a few more years into that Tribe-world future. Would've been nice to have a map to follow as we develop our own game-plan now. What would Bray do? Or Amber? Or Slade?

Anybody out there?

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Monday, March 19, 2007

Parallels: Hunger

A theme that was explored often in "The Tribe," hunger is not an easy thing.

While it may be a safe bet none of our players has experienced much more than missing a few meals, I'm not sure I'd take that bet. According to stuff I've read, hunger is rife throughout the United States even if we don't talk about it or advertise it so much. In too many places today, hunger is epidemic.

Truly having no clue where your next meal's coming from? I don't know what that feels like.

But in game-world as we've created it, hunger is something we all have to deal with on some level. The timing in our game is such that one of our staples -- tinned food leftover from Old World -- is starting to go seriously beyond its use-by date & become useless.

Enterprising players have capitalized on other methods. Hunting, farming, gardening -- or being the go-between Trader getting goods from one place to the other -- these are the unsung heroes of KTDARPG. The kids who know how (or learned fast) to cook, bake, preserve, brew, distill ... ah, they have their in-game fans too!

As our Game Master constantly exhorts us to "keep it real," we try. Sometimes we slip up, but it isn't easy & we do the best we can.

When it comes to the portrayal of hunger, deprivation, starvation ... that truly is hard. And when someone does it right? That's harder still.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Sunday, March 18, 2007

Parallels: Triangles

Didn't matter which season, "The Tribe" was great when it came to triangles. Love triangles that is.

From the very beginning, we had Trudy/Bray/Selene -- and that was BEFORE Amber was in the mix.

Yeah, actually those triangles centered around Bray quite a lot. Amber/Bray/Trudy was always a classic. Bray/Amber/Sasha? Oh lord ... Amber/Bray/Ebony was kinda messed up. Salene/Bray/Danni? Amber/Bray/Moon? Not even gonna go there. Bray/Amber/Pride had some possibilities, but the writers had no guts! Still, it explains why a lot of male-players like to pattern their characters on Bray. haha!

But it wasn't just Bray. Consider Lex. He tried with Ryan/Salene/Lex, but that was in his drunk-mode. Then there was Alice/Lex/Taisan, and even Guardian/Taisan/Lex. Siva/Lex/Taisan? Yeah, it got pretty strange.

Even the secondary characters got into the mix. Salene/Pride/May? Jack/Ellie/Luke? Yep, we saw lots of triangles. Teenagers 'n hormones, what're you gonna do?

Now consider KTDARPG. All in all, I'd say our players and their characters are pretty damn courteous. Oh, we've had a few triangles ... I think? Let's see, for sure we had Chyna/Xeno/Brena. Others ... hmm ... well, there was a kinda sorta triangle of Xeno/Chyna/Creed, but that one died from courtesy. Creed didn't fight that one out.

You know, beyond that, I can't think of a thing. That doesn't mean there wasn't INTEREST among characters. Or even characters flirting 'n being playful. But it looks to me like our players decided not to go that route.

Love triangles are another form of competition in our game-world. Guess our players have figured that the competition for food, shelter, other resources or even supremacy takes precedence? Not sure on that one.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Saturday, March 17, 2007

Parallels: Loveable Geeks?

Ok, here's a parallel we don't have -- the Loveable Geek. We have no "Jack" in our game, though there have been attempts. And a few of our characters have geek-like qualities for sure!

But Jack? Ah ... Jack could make water safe with his scientific know-how & a few layers of gravel 'n charcoal. Jack could make a wind-machine that would charge up your batteries. Jack could figure out how to print a newspaper without electricity. Jack could rig up security for the mall. Got an intruder? You'd know the minute your heard ghastly wolf-howls echoing up through the elevator shaft!

And Jack was definitely the Geek. Pure 'n unashamed. That geekiness saved his life more than once.

But as I said, many of our characters exhibit their own brand of Jack-ness. Our characters have learned to adapt 'n adopt whatever crosses their path.

Arianna had enough know-how to dig out a stash of solar panels, install them and link them up so the Misfits are the only tribe in town with electricity -- which means home-cooked meals & an electrified fence for personal safety!

Ace & Company (also referred to as The 13) have enough collected knowledge that they even have a solar-batteried car!

Hawk has a background that taught her how to combine local ingredients to make bombs or medicines. Handy to have around, and explains why the River Rats live a bit better than most.

If you look close enough, a lot of characters have at least a touch of Jack-ness or geeky-ness or whatever you call it -- a talent or bit of knowledge from the Old World that's making life in this New World just a bit easier.

Still miss Jack though. He was one of a kind.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, March 16, 2007

Parallels: Missing you

I started thinking about parallels I've noticed between "The Tribe" tv-show & our game. One very obvious parallel is the death of all adults on the planet and how that affected the children left behind.

This is something that I think every player feels & is consciously aware of, especially when they first join the game. For just about every character introduced into game play, there is some reference to "before," to lost family or lost parents or lost lives. It may be brief. It may be just a throwaway line ... but it's usually there.

What's been left behind for our survivors is childhood. Whether you were 5 or 15 when the Virus hit, suddenly you weren't a child any longer. No Parents. That's huge. No parents telling you what to do or who to do it with ... or providing you with food and clothes and a home. No, in game-world as in Tribe-world, the kids are suddenly instant adults with all the problems & challenges that brings.

Well, except for one twist. The World As You Knew It is totally gone. No tv, no radio. No grocery stores, no burger joints or taco stands. No doctors, no lawyers, no traffic cops. No distilleries or processing plants or sewage treatment facilities. You are, indeed, back in the Stone Age.

From securing the basics (food, shelter, water) to finding ways for you & your friends to be safe -- it's all in your own hands. You can't call dad for advice. You can't run home to mom when the world gets too crazy. Sorry, guys. You just have to deal ...

And yeah, that's gonna make you think of "before." Silly fights with your parents. Sibling rivalries that didn't really mean anything. Sunday dinners and watching football on tv. Going to the movies or borrowing dad's car. You're gonna remember, and it will affect your character in this game in some way, shape or form. How can it not?

Because your family is gone. Whether you loved them or hated them, they were your mom & dad. You'll never get another, but eventually you'll BE a parent. Then who will your role models be?

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Tuesday, March 13, 2007

Brooding

Working on the KTDARPG season-four digest has put me in a broody frame of mind. Remembering where we've been, how much it took us to get this far. There've been some great scenes by a lot of players, some great writing, some gripping moments.

Characters have lived, loved, fought 'n died.

Characters have faded into 'n out of our lives.

We've fought battles, fought each other, fought to bring our personal visions--and our personal characters--to live in the game.

Why?

That's a rhetorical question. I know why. I feel the same reason. Well ... reasons. We adventure through our characters. Or we escape. Or we create. Or we dream. 100 different reasons, 100 different motivations, all for the same end result -- this little rpg that was created almost 3 years ago.

You done good when you set it up, the First Family. If I remember right, that was: Xeno, Ari, Prince, Savinius, Kava, Mimi. That leaves Xeno, Ari & Prince as the Original-3. The rest aren't with us right now. I think they'd enjoy seeing what the game they started has become.

We've come a long way, just from last season. Getting past the hurricane and the winter, finding new ways to live and interact, adding a lot of new players to the roster. (We're glad you're here.) And the story's come a long way too.

New ideas, new directions, new dramas, new possibilities.

I'm looking forward to nightfall and the coming storm.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Sunday, March 11, 2007

The Hard Stuff

In our "Keep the Dream Alive" rpg we've had lots of wars, lots of deaths, even lots of babies. Most of us have survived fire & flood, hurricane & blizzard, fall 'n winter 'n spring.

But for our writers of all ages and all backgrounds ... it seems like the hardest thing to find, develop and survive is ... love.

And I guess that makes our game not so different than the show that inspired us to start this up in the first place.

Love, affection, emotion -- that was always the hard stuff in "The Tribe." Amber & Bray didn't happen overnight. When Lex first asked Taisan to marry him, she turned him down. Selene 'n Ryan? Pride & May? Even Zoot 'n Ebony. Nothing was ever easy. And the unrequited love was everywhere.

Ah, but "The Tribe" writers were adults, interpreting the world for teenagers from their adult perspectives. In our game, there are no Powers That Be guiding the game & writing scripts. We're on our own here. And love, affection, emotion? Still the hard stuff.

We've had a few good attempts over the years. Chyna & Xeno (who both died), Arianna & Judge (Judge was killed), Arianna & Prince (unrequited love), Bishop & Brena (wounded souls), Jade & Tom-F (he died).

In today's game, things are stirring. It looks like Arianna & Scarecrow might have a chance. Hawk & Creed are solid. Krystal & Jason are going through a rough patch. Marionette & Villa are two of a kind who'll either wind up in love or killing each other. Ace & Eris, but Eris needs more confidence in herself.

In the midst of hardship and struggle for survival, people tend to cling together. Whether as a tribe, in a bar, at a market or just groups on the street finding common ground ... it's human nature. But protraying emotion, affection, love in our game has never been an easy thing to do.

Cheers to those brave enough to take a stab at it.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, March 09, 2007

Girls' Point of View -- REVISED

After my original point-of-view post, I got an earful from my male friends, believe me! And, ok, I've got a fresh perspective on things. So let me take another stab at this subject.

I stand by my original premise: KTDARPG is very democratic. No glass ceiling here. Women in positions of power 'n influence? Definitely.

But I tripped up when I went looking for reasons. Here's what my original blog-entry said: The reason we've had all these opportunities is that the guys in general are hanging back. They kinda like being taken care of, protected, directed, not having to be Out There on a daily basis.

Ok, I'll admit it. On second thought -- and with some helpful guidance 'n prodding (and debating and ass-kicking) from my male game-comrades -- my thought processes were in error. I went back and looked at bits 'n pieces of the game with fresh eyes.

What I found was that, no, the guys aren't hanging back. They just don't feel compelled to push themselves front-and-center at every opportunity. But that doesn't make them any less integral to the game, the developing plots, the action, the character development. And we have had males in some pretty pivotal roles in the almost 3 years the game's been running.

I can't imagine KTDARPG or any of our stories without Prince, Xeno, Rourke, Marionette, Sid, Zero, Scarecrow, Weasel, Ace, Tom-F, Tresvant or even (the female-controlled) Bishop, Creed, Fel ... and those are just the ones off the top of my head.

So ... apologies, Gentlemen. Chyna erred. Hopefully, I've given you your proper deference here and credit for all you do to make our game-world come alive -- with fun, surprises and a depth of being we wouldn't have without you.

-Chyna

Wednesday, March 07, 2007

Cold

These days I'm guessin' our characters are reflecting ourselves in a lot of ways, in KTDARPG.

Some characters are outgoing, expressive, friendly, helpful. They talk to you, laugh with you, cry with you. Through the players' work, you get to glimpse inside the mind of these guys 'n girls, see what they think, what makes them tick.

Other characters are ... well, might as well put it bluntly -- dickheads. Cold fish. Arrogant. Snide. Maybe just plain wary and unfriendly. I guess some people have a right to be that way. "Once burned, twice shy" and all that. It just makes it hard to play with, when characters shut down and take all they can from you but give nothing in return. Yeah, dickheads.

It could be winter burnout, I guess. We're all gettin' tired of it, being cold & cooped up & bored. That could be translating itself into our writing 'n how we move our characters around the game board. If that is indeed the case? Then HURRY SPRING!

It's one thing to be cold on the outside--grab a blanket or somebody to cuddle with, and this too shall pass.

But cold on the inside? Much, much scarier.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Saturday, March 03, 2007

The Art of Conversation

In our instant-gratification world of text-messaging, instant-messaging, email, palm pilots & blackberries, it's nice to just take time & talk, y'know?

While the old folks say conversation is a lost art -- sabotaged by video games and computers and tv and other pieces of our electronic lives -- I'm gonna disagree strongly with that sentiment. We know how to talk, know how to listen. We may not always display our expertise in these areas, but that doesn't mean we don't know how.

The art of conversation is doing well and being practiced skillfully in our game.

Actually that's what makes the text-format of our game satisfying at times. With post-n-response, our conversations can last for days. You have time to think ... about what you'll say, how you'll say it, about what the person you're talking to is saying and, maybe, what he or she really means.

A while back, our Game Master added some words to the game-site introduction. He added the phrase "for the reality of the game and the beauty of the writing." And that means something.

See, I'm the person who's been digesting our game seasons, summarizing events as a map through the game. It's not easy, boiling down thousands of posts into a few pages of text. One of the reasons it's so hard is "the beauty of the writing." Our players are beautiful writers. Their manipulation of language is strongly affected by background, age, circumstance ... a hundred small things that come together into beautiful communications. Especially the game's dialogue.

If for no other reason, I recommend KTDARPG to my friends even if all they do is read the posts. Because the story can be downright dramatic and fascinating at times -- active, intriguing, interesting, nail-biting. But the conversations? That's how you learn about our characters. What they say, how they express themselves.

Come and see.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, March 02, 2007

Girls' Point of View

Ok, I'm gonna take a stab at this. KTDARPG, from the female perspective.

Since the beginning, this game-world has been surprisingly democratic. Girls leading tribes, girls solving problems, girls fighting & winning, girls elected as city officials, girls hunting as well as preparing the meals, girls as heads of businesses ... yep, surprisingly democratic.

But I have a theory. The reason we've had all these opportunities is that the guys in general are hanging back. They kinda like being taken care of, protected, directed, not having to be Out There on a daily basis. Not too bad to get up in the morning & smell the coffee, breakfast waiting on them, smile at the girl going out the door to stock up on supplies at the market. Not bad at all to sit back & let the girl run the business, take care of the problems & worry about tomorrow.

Ok, maybe it's not EXACTLY like that, but c'mon guys -- you gotta admit that so far KTDARPG has been pretty much a female's domain. Name me 1 male tribe leader. Currently the only "businesses" in town are run by females (not counting the NPC-guys running the booths for the once-a-week market). Tom-F's empire went with the hurricane. Drake's Bar was trashed by Dread and his men. That pretty much leave's Val's bar as the only enterprise going. (Don't know if Madam actually has a PLACE for her girls ... we haven't seen that one yet.)

Yeah, we've seen glimpses of a new kid in town, name of Blasko, but not enough quite yet to know where he's taking us. And Ace is apparently in charge of his group of people, but they mostly seem to be working for Val.

What's the what, guys? Any of you out there wanna have a go at giving us the Masculine Point of View? Open invitation ...

-Chyna

Thursday, March 01, 2007

Redemption

Whatever you call it -- redemption, forgiveness, pardon, absolution, mercy, quits -- this particular brand of angst is prevalent throughout our game.

The nature of the world we've created is such that no one is truly innocent. Even the most innocent among us usually has something dark that he or she is hiding. A secret weakness, a secret crime, a secret shame ... even a secret talent that maybe your parents wouldn't be so proud of if all the adults hadn't died and left us.

All of the possibilities are there. Stealing can be a more horrible crime than murder, with resources so damn scarce. Sometimes death is just a mercy in itself. Ratting somebody out is a great temptation -- you know what they've done, or you know what they've got to hide.

Our gameworld is full of bullies and heroes, but it's not so easy to tell the 2 apart. Bully and Hero both have their cadres; both have their reasons, their power, and usually their visions for what the future should be. Strangely enough, the Bully and the Hero -- at least in our world -- both seem to be motivated by some of the same deep-seated needs.

The Bully thinks s/he knows best & is actually trying to make the world better ... and maybe make up for some of the chaos s/he created along the way for those who follow.

The Hero -- at least the heroes we've experienced in our game so far -- is not the classic white hat. Our heroes tend to have dark pasts that they're making up for. Some heroes go so far as to sacrifice their lives in the pursuit of absolution. It's happened before; maybe will again. Of course there's always the Reluctant Hero, too. That's the guy or girl thrust into a position where being a hero is the only choice given. You sink or swim. After all, a lot of people are counting on you! I can think of quite a few of our characters who've been through that.

A lot of times, some of those scenarios get awfully close to reality. The descriptions, the dialogue, the motions and emotions ... are a bit more real than we're sometimes used to. But maybe that's what the game is for? Working things out, getting reactions, getting on to what comes next?

Guess our players have a lot more in common than they sometimes think ...

-Chyna

Tuesday, February 27, 2007

Slavery

Slavery. It was a predominant theme in "The Tribe," and it's turned into a pervasive theme in KTDARPG.

Looking back, the slavery in "Tribe" Season-1 was pretty much out there. Trudy & Dal running away from the mall and smack into a slaver tribe collecting strays to sell. The tribe gathering on the beach, with Ebony strolling along, checking out the flesh for sale.
That was just the beginning. The Guardian & the Chosen pretty much made slaves out of anyone who didn't worship Zoot. Then there were the Technos. Slavery to technology (or addiction or whatever you wanna call it) was the form of control Ram used to take over the city. And Mega was even worse.

Our game started kinda the same way. When I first joined the game, my character's first scene was walking into a slaver-tribe's camp and looking through the bars of the compound where they kept their stock. It was kinda chilling ... and it still is.

Through 4 seasons & part of a 5th, slavery is still with us. In our game-world slavery is another form of survival. We continue to explore that theme, and it still has nuances we're discovering. It also still has relevance to the tribal world we've created and how our characters approach their own places in that world.

Physical slavery, slavery to dreams or loss, the enslavement of the weaker & smaller among us, slavery of the mind ...

It's harsh but it's real. We see it in our real-world every day. Hunger & need enslave just as surely as the strong keep overpowering the weak and using power to keep them down. Empires are generally built on somebody's back.

Maybe we'll work it out eventually. Find a solution. Move on.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Sunday, February 25, 2007

Friends

As March comes closer & we can see the end of this crazy winter, I'm feeling a bit like the characters in our game. Winter's been miserably isolating at times with snow 'n ice, questionable driving and staying home just because that was easiest. Hibernating is fun for a day or two, but spring is better. My mind's easy to keep occupied, but my body demands it too. And you can only shovel so much snow...

But spring is out there. Not too far off now. And I wanted to say thanks to the friends who've got me through the winter. Without you it would've been a whole lotta boring.

Friends, unexpected conversations, shared music & photos & files, the game with its twists 'n turns...thanks, guys. I hope I've kept up my end of things too.

-Chyna

Saturday, February 24, 2007

Market Day

It's an interesting concept: Market Day. In our game (at least for now) this occurs once a week near the old army base out by Tango Lake. Neutral territory since no tribe has staked out the place. It's a good-sized lake surrounded by reasonably flat meadow and then ringed by trees. Easy to get into. Easy to watch your back. And pleasant enough now that it's spring.

Market Day's important. It brings everyone together for a purpose: Trade. In our post-apocalyptic world, resources aren't what they used to be. You can't go to the local grocer for a couple of cans of soup. You can't step into the drugstore for aspirin or lipstick. There's no gas station/convenience store on the corner where you can grab a pack of cigarettes or a 12-pack of beer. There's not even a department store where you can find the latest styles ... in our world, style is kinda what you make of it at the moment, I guess.

In "The Tribe," they tried a couple of different variations on this theme. In Season-1 the tribes got together once on the seashore to trade, hold some friendly competitions, buy slaves 'n generally boost tribal reputations by displaying how prosperous they were & what they had to offer.

The next variation came at the Mallrats' mall. They opened it to traders but Lex & Co. oversaw the activities to make sure things stayed fair 'n square. (Lex found a way to get his piece of the action too, as usual.) They even tried to invent money to give everybody an even playing field. In the end, it didn't really work. You didn't see much of trading or bartering after maybe early Season-3.

But the concept of trading has stayed strong in KTDARPG. Sometimes it's extravagant like with an official "Market Day." Sometimes it's more focused like with Tom-F's shops & stores. Sometimes it's just enterprising kids on the street corner hawking what they've hoarded or been lucky enough to find.

You still can't find frozen foods. There isn't much of the tinned stuff left. Gasoline & a lot of other synthesized fuels are pretty much gone. But our people still need resources ... and our players remain resourceful enough to play true to game-conditions and still make sure we have what we need.

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Wednesday, February 21, 2007

Fun 'n Games! Part-2

A recent game poll asked: "If you were the Master Plotter, how would you guide the game-story?" A variety of wild & crazy scenarios were proposed. The answers were interesting, to say the least -- and Power & Chaos were very much in evidence! Here are some of the more popular selections our players made.

Ace finds & kills the "Fort River After Dark" editor. This one was SUPPOSED to be a joke! "Fort River After Dark" is sort of an anonymous newspaper in the game that dishes the dirt on all sides. Apparently it's not...um...always popular with the people it dishes on. (haha!)

Tori loses her voice for a month. This was also a joke but a mild one & done with affection -- seems like others share the love. "Tori" is a character by one of our younger players who is a typical young teen. She has a lot of problems, asks a lot of questions, never lets up -- very much a reminder of our dear friends Patsy & Cloe from The Tribe.

Shikra comes back to haunt Prince. Ah, now this one makes sense. Prince & Shikra were like ships that passed in the night...and then kept bumping 'n passing 'n sending off sparks every time. Some of the best "love" moments in recent game seasons have been between those 2 characters. Unfortunately Shikra was killed in a big fight scene a few game-days ago...Prince hasn't found out about that yet. And who knows? Maybe she will haunt him for awhile...

The Wanderer is someone from game-past. This was a very popular choice among our players. It involves a new character, "The Wanderer," who hasn't really been revealed in-game yet. All very secretive & mysterious...and intriguing. Speculation is running high on whether he really IS a new character or someone from our game's past. I guess we'll see....

Actually, of all the choices given to our players, there was only 1 that didn't receive a single vote: Saber buys Val's bar and is hugely successful. Which I guess makes sense in a quirky way. To have a character buy a business venture & be successful with no snags or problems or anything...I guess to most players that sounds kinda boring.

That also probably says something large about our players -- they WANT to be challenged. Forget life as normal. Forget solving day-to-day problems & just going about the business of living. Sounds like they want the excitement 'n the adrenalin rush.

It's gonna be interesting to see if any of these proposed scenarios actually play out in-game. If nothing else, it won't be boring!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Tuesday, February 20, 2007

Fun 'n Games! Part-1

A recent game poll asked an interesting question: "If you werethe Master Plotter, how would you guide the game-story?" Then a variety of wild, crazy, maybe impossible scenarios were laid out for people to choose. The answers were interesting, to say the least. Power & Chaos were very much in evidence. Here's part-one of how our players voted.

The Grimms challenge the Misfits -- tribal war! This scenario was VERY popular, kind of dissing the idea that our players are tired of war & want a bout of peace for a change. So you know, the Grimms are a new tribe on the scene. They run a gambling den off Industrial Way. And the Misfits? Ah, popular tribe, this one. The game's first tribe & still its most well-drawn and interactive.

Prince uses his deputies to control the city. Some definite interest here. Prince is one of the game's 1st characters. He's been through a lot of changes through 4-1/2 seasons, including being popularly elected as Fort River's 1st Sheriff. He's also a "tributary" of the Warlord Seth, who contributed to his deputy force.

Hawk becomes the new River Rat leader. This seems to be a popular favorite. In-game, the River Rats tribe has been led by NPCs (non-player characters) since its first leader Chyna died at the end of Season-1. Now that the tribe is remaining in Fort River -- and since its current leader Jean has just been killed -- the election of a new strong leader seems to be in order.

Arianna & Scarecrow get married. Ah, this ranks among THE MOST POPULAR of the scenarios. Guess if you have war, you gotta have chaos! Haha! Lady Arianna has been the de facto leader of the Misfits almost since the beginning. Her lover died during the last AK battle. She's mourned him, carried on, and recently delivered his baby girl to the game. Now Scarecrow's come on the scene -- sensitive, quasi-mysterious, and apparently totally devoted to our lovely Misfit. Chyna adds her vote to this one -- our gameworld hasn't had it's first wedding yet. Maybe it's time?

More to come!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Saturday, February 17, 2007

Rough around the edges

These days in Fort River are kinda rough. So rough that at least one player has sorta complained we've lost our sense of Tribe-ness because of it.

I wondered about that. So I strolled back through my Tribe ep-collection again. (Handy to have ... and fun on snowy days when tv's boring as hell ... )

Today our game has a bar & rooming house, a gambling den, fights in the street & people getting drunk 'n hooking up. Casual conversations, casual sex, casual deaths ... but life for our characters isn't really all that casual.

I'm gettin' ahead of myself. Back to The Tribe. Where Ruby had a bar and rented rooms. Lex spent a good part of a season doing nothing but getting drunk 'n getting into trouble. Everything about the Technos was fights (both real & virtual). The casino was a popular place on and off for several seasons. There were rebels, resistance, tribal wars, raids, personal grudges, stealing, one or two versions of prostitution or threats of rape ... it's all right there in glorious living color.

I guess everyone has their own version or "vision" of what tribal means. It's hard for one game to live up to everyone's expectations ... especially since KTDARPG has gone beyond the Tribe. Our survivors have lasted far longer than we saw in the tv show. And like Tribe-world, game-world is a rough place. Our survivors are mostly hardened to the realities of this world. They do what they have to do, to make it through another day. They may be rough around the edges, but they're doing the best they can.

My best advice to anyone who's complaining is to actually get in there and PLAY the game!

After all ... how can you complain if you stay on the sidelines & let the game pass you by? Hardly seems fair to the rest of us who are there day to day, doing the best we can.

If you want the story to go in a new or different direction -- play it!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Friday, February 16, 2007

Like the Pros do

For the newbies among us ... a word about the importance of research.

A role-playing game is fun because it stretches you, makes you learn new things & figure out how to apply them. It's similar to an actor preparing for a part, or a writer who needs to create something new. Research is key.

For example, in KTDARPG our world has no electricity. One of our players figured out a way around that stricture -- solar power. But she's not a solar-power-expert. She had to read up on it, see what components were involved, how to use that in the game to the advantage of her tribe. And it worked! (And, damn, some of us wish we'd thought of it first!)

Another good example: no medicines. Which means we're thrown back onto traditional meds, herbs & natural remedies. Ok, so we don't have an herbal expert among us. That means the players dealing with that part of our world had to do research, find out what herbs grow where/how, what parts of them you use & what each one is good for.

There are lots of other examples I could point out. How those among us who had no clue how to use weapons figured out the right way to use a sword or choreograph a fight. How to get (or make!) supplies like booze or candles or boots. How long tinned food really lasts. How to farm & harvest. How to bargain. How long it takes to find our you're actually pregnant. What to do to treat chicken pox. The list goes on and on and on ...

When we talk about "making it real in the game," what that means is knowing whereof you speak. We all have some areas of expertise -- and we work off each other to make our world come alive through out imaginations.

So don't stint on the research, guys! If you're having your character go someplace you've never been before? Make sure you know what you're talking about. It brings your character to life & helps the rest of us play our parts.

-Chyna

Tuesday, February 13, 2007

The Little Things

As game discussions continue about what "is" & "isn't" Tribal, it got me to thinking. Actually it got me to go back & re-watch some early Tribe eps, just to remind myself what it was about this show that appealed to me in the first place.

After maybe 4 episodes, yeah...I remembered. It was the little things the writers 'n producers 'n actors did to make Tribe-world real, to bring it to life. It was the Sight, Sound, Taste, Smell & Feel of that alternate reality that was so appealing. And if you go back & watch? It still is.

When it comes to KTDARPG? We've kinda let some of the small things slide. Not all, just some. Here are a few that come to mind...

Everybody's kinda sorta...perfect. Now since our game-world is 2 years past the virus & the adults dying, this could maybe be explained by natural selection. The strong survived; the weak didn't? Dunno if I buy that, but there has to be some reason nobody's wearing Old World glasses or seems to need them. Nobody we know has bad teeth. Matter of fact, none of the characters we've met has been described as anything but attractive or cute or whatever. Where'd the ugly kids go?

(In all fairness, one intrepid player has a character with a malformed arm/hand & a lead character who lost an eye in battle. So there's potential out there...)

The food supply is relatively...painless? In the tv show, there were at least 2 instances where animals were slaughtered (ok, off-screen but still part of the story) for food. And somebody had to do the slaughtering. In our game, as much as we're willing to rip up each other in a good fight or slaughter the bad guy(s), we are very strangely reluctant to be "real" when it comes to all of our food sources.

(And before anyone complains, Chyna is a rabid animal lover! I'm not advocating sacrificial lambs here, guys. But you KNOW our characters are eating meat every chance they get. Enough said...)

The mortality rate for our game-world is pretty low, considering. Considering that by now ALL the Old World medicines should either be past their use-by dates or completely gone. Considering that other than that pesky Virus, we've only seen 1 example of a disease that should actually be killing kids (the chicken pox back in Season-One). Considering hygiene should be mostly non-existent. Considering the positive plethora of girls who've had/are having babies in the current game season--not one time has a mother had any troubles delivering or recovering, and not one baby died. (Well, that's not true. One baby was kidnapped & killed, but I don't count that in this category.)

We've had an awful lot of kids die fighting enemies--other tribes, the Brotherhood, Anti-kids--even just in riots or natural disasters (like that hurricane at the end of Season-Three). But it seems like ordinary LIFE in this kind of world would be awfully hard...and awfully precious.

Anyway, just my thoughts. Don't get me wrong--we've got an awful lot of things RIGHT as our game has moved from season to season. Maybe these reality-avenues might be interesting to explore?

-Chyna

Photo source: copyright Cloud-9 "The Tribe"

Monday, February 12, 2007

The Few

At the back of our game, around the corner, just outa sight are 5 people who work pretty hard day-in & day-out to make sure KTDARPG stays alive & runs smooth.

They are our Game Moderators. And before I go any farther, let me say THANK YOU! In a lot of ways our rp depends on your enthusiasm and the extra mile you go to make sure all of us have an enjoyable game experience.

Our intrepid Moderators have a thankless task. The job they've accepted really doesn't end. They welcome new members & answer players' questions, enforce game rules (ok, ok, do NOT use the phrase "game police" here--they're better than that), kick out spammers and support the game by voting in every poll, mediating player conflicts and posting as often as they can. In addition to all the above many moderators are involved in newsletters, game-related blogs, season digests, game data bases & other promotional efforts to be sure our players have a good time & draw in new members however we can.

If you're a KTDARPG player and you need one, you'll generally find a moderator online somewhere. Otherwise each one is just an email away. The current list of game moderators is available in the "members" section of our site.

Thanks, guys!

-Chyna

[Ok, I can't end this without saying I'm very proud to BE numbered among our game moderators. The friends I've made through KTDARPG & the fun we continue to have really is payment for the long hours and any headaches that come up. Hugs to all my fellow moderators--you know who you are!--I'm glad I know you.]

Friday, February 09, 2007

KTDARPG: Favorite Game Baddie

The first poll asked about heroes; the second was about villains. Our players were asked: "Ok, time to fess up and vote for your favorite bad guy or girl from the game to date! Just for fun...and maybe to see what kind of bad guys we love to hate as new ones are created for the game. VOTE FOR JUST ONE! Let's see who's made the most lasting impression."

Some were bigger than others; some were more recent than others; some were badder than others. The choices were (in alpha order):

Adult AK General (The power behind the Anti-kids and the last living adult--and turns out he was Hawk's uncle too!)

Asklepios (Absolutely mad crazy medical genius among the Brotherhood. His human experimentation was legendary--and feared! Seems he had a fondness for branding people.)

Brena (Queen of the Brotherhood. Enough said!)

Cricket (Green-faced beauty among the Grimms in their gambling den. Fondness for dipping metal-tipped fingernails into poison before a fight.)

Daddy Bacon (Skater and leader of skating gang, typical small-time baddy who knows how to take advantage of most everything and everyone that comes his way.)

Dread (Was only in Fort River for a short time but made an immediate impression--by taking over Drake's Bar and killing people to prove his point. Ultimately, we just never found out what his point was.)

Fel (AK leader in the Battle of the Southern Plains. Absolutely ruthless and unfeeling. Will sacrifice anything--and any one--to win.)

Lion-F (One of the 3 leaders of the Anti-kids. Wound up turning on Brena and seizing control for himself. Was responsible for loosing the kid-killing Virus on Fort River.)

Nemesis (Low on the totem-pole of the Brotherhood but very practiced in the arts of personal evil. Put females on leashes to make them behave and had no compunction whatsoever against killing for expediency. Luckily he was killed off early--this one gave a lot of people the creeps!)

Nyx (New baddy in town. Still early, but attitude speaks volumes!)

Rah (The boy who would be king. He had the attitude, the manpower and the resources to buy just about anything he wanted. Fond of torture and enslavement as inducements to cooperation too.)

Shemion (A Brotherhood general, pretty much left in charge in Fort River when the AK's attacked. Imprisoned Xeno. Blackmailed Chyna. Very much the military mind, which in the end was bad enough to consider him a bad-guy.)

Thorne (Original leader of the StormRiver tribe and the one who turned his tribe's interest to keeping and trading slaves. Was responsible for Chyna's poisoning as well as her excellent fighting skills.)

Tom-F (Speculation has always turned on whether Tom-F was really a bad guy or not. He was a merchant-king in Fort River, resource-rich and a wealth of information. His empire was vast and unrivaled in the city. But from there...it's all speculation.)

Once again, poll results don't matter as much as what our players have accomplished! Like the list of heroes, our slate of villains is rich with all levels of villainous behavior and potential. Believe me, creating a "bad" character is not an easy thing to do. Most of us have taken a shot at it, with some surprising results. Makes the tapestry that is our game a lot richer and more interesting, too.

-Chyna

Thursday, February 08, 2007

KTDARPG Poll: Favorite Game Hero

Some recent polls for our game-players have proven interesting so I thought I'd describe them here.

The first was on "Favorite Hero" up to this point in the game. The poll said: "We've had heroes. Unfortunately most of them are dead now. Let's see who's made the most lasting impression."

The choices were (in alpha order):

Arianna (leader of the River Rats, voted to City Council, member of the Dynesraad, benefactress for many of Fort River's homeless kids, winner of the skate-competition and a surprising fighter all on her own)

Birds of Prey (they made all the different in the wars with the BH and AK, and many of them gave their lives to save others)

Chyna (helped in the Slavers war, helped to create the River Rats tribe, one of the resistance leaders at the battle of Merchant Street, gave her life for others in the Battle of the Southern Plains)

Fort River Freedom Fighters (won the battle of the Southern Plains against the Anti-kids)

Hawk (leader of the Birds of Prey, has spent most of her life fighting injustice to the innocent, helped create the River Rats tribe, defeated the Brotherhood, defeated the Anti-kids)

Prince (elected Sheriff of Fort River, member of the Misfits tribe, does everything in his power to help the people who are important to him and make the city safe for those who live there)

River Rat Warriors (elected to follow Chyna and Hawk to fight the Brotherhood, even when there was little hope of winning, most died fighting beside their friends)

Sid (one of the leaders of the Reapers, one of the leaders of the Travelers, leader of the Traveler Horsemen)

Tara (minor heroic figure, traveling mercenary warrior, involved in many battles including the last AK battle)

Traveler Horsemen (led by Sid, pledged to fight the AK and injustice no holds barred)

West (minor heroic figure, traveling mercenary warrior and leader of mercenaries, involved in many battles including the last AK battle)

Xeno (began as one of the leaders of the Brotherhood but left them and pledge to fight against them, with Chyna made sure the Battle of the Southern Plains was decided in favor of the Freedom Fighters)

Like I said, this was a poll for people to pick their favorites. But more importantly? Just the list of heroic figures is important--unique & special individuals from all backgrounds who weren't afraid of a fight, weren't afraid of dying for what they believed in.

Which reflects on our players--unique & special individuals from all backgrounds, coming together in a game that tends to make each of us more than we are.

-Chyna

Thursday, February 01, 2007

Anti-hero, Part-2

Ok, continuing from last time.....

The anti-hero was very much present in "The Tribe." Kinda makes sense, in a civilization where the kids were thrown back and having to start from scratch. It wasn't so much fighting against societal norms as redefining them every single day.

The heroes were easy to spot because there were so few of them. The leaders were of course Amber & Bray. Others had their heroic moments--Dal, Alice, Jack.

Anti-heroes? Everywhere. Lex tops the list. Ebony. Luke. Slade. May. Jay. I'd even argue that Zoot wasn't so much a Big Bad as an anti-hero who died before he could find his own redemption through his daughter. Actually it seems like most of "The Tribe's" anti-heroes were destined to be redeemed by good old normal love 'n affection. Lex & Taisan? Jay & Amber? Ebony & Slade? May and...well, somebody, eventually. (According to the plotline-that-didn't happen, her redemption could've been Salene. A shame The Powers That Be thought their audience was too whatever to handle that.)

As with most things, we find that KTDARPG follows our inspiration... where it doesn't go beyond it. And we've gone beyond the original in many ways. But the stereotypical anti-hero remains faithful.

From the earliest seasons, Xeno and Chyna were very much anti-heroes--Xeno with the release of the Virus and the deaths of the adults, Chyna also with blood on her hands and a cold heart that saw death as casual. They both died for love and to save the lives of others.

Some are less clear-cut. In my mind, Prince is an anti-hero...but I'm still not sure after all this time which way he's finally gonna jump. (And that's a good thing! Nothing like keeping your audience guessing, guy!) I also put Sid in this list with his less-than-stellar beginnings, his affiliation with the Travelers, mistakes & triumphs, and his search for redemption that's still going on. Brena fits here, queen of the Brotherhood who just wanted love and acceptance and to do the right thing. Even though almost all her efforts went wrong...well, she died too soon.

In the game today? Ah, we have characters who SAY they seek to atone for past sins...we just haven't seen enough to know if that's true or not.

The ones I'll call anti-heroes now strictly because of their actions in game are few. Marionette fits the category. His past has been described; we've witnessed his "sins" and his violence, and right now we're watching his attempts at amends. Zero also fits, though we have less evidence to go on here. But he's following the pattern so that's good enough.

Of the others? Ace and Eris, Scarecrow, Nightshade, Villa...lots of possibilities, but we'll have to see how it all plays out.

And after all, that's the fun part. You expect heroes to BE heroes like Arianna & Hawk. You expect bad guys to BE bad (today's candidates are Urick, Blasko, Cricket, Nyx & Blackrose).

It's the anti-heroes who'll surprise you.

What can I say? Chyna likes surprises!

-Chyna

Photo source: copyright Cloud-9 "The Tribe"