explain to me
why Lex never
looked this hot
on "The Tribe"?
When he
obviously did
in real-life?
Damn ...
:)
-Chyna
Photo source: copyright Cloud-9 "The Tribe
From 2004 to 2019, my friends & I played the rpg "Keep the Dream Alive." The world was devastated by a virus that killed adults & left the kids to rebuild society. The game is based on the New Zealand show "The Tribe"--and we've taken its parameters to new heights. CHYNA'S CLOSET has ideas, thoughts & moments from game, show & life. All are welcome to our memories here. The Tribe still lives in our hearts!
Anger.
Let it out?
All of us bring ourselves to any rpg in one common way: we bring our biases, preconceived notions, viewpoints, prejudices, perceptions, world views.
Whether you consider it Midwestern, Middle Eastern, "bible belt" or "banned in Boston," the moral-thermometer in our game is definitely conservative.
Tinker.
It had to happen.
A theme that was explored often in "The Tribe," hunger is not an easy thing.
Didn't matter which season, "The Tribe" was great when it came to triangles. Love triangles that is.
Ok, here's a parallel we don't have -- the Loveable Geek. We have no "Jack" in our game, though there have been attempts. And a few of our characters have geek-like qualities for sure!
I started thinking about parallels I've noticed between "The Tribe" tv-show & our game. One very obvious parallel is the death of all adults on the planet and how that affected the children left behind.
Working on the KTDARPG season-four digest has put me in a broody frame of mind. Remembering where we've been, how much it took us to get this far. There've been some great scenes by a lot of players, some great writing, some gripping moments.
In our "Keep the Dream Alive" rpg we've had lots of wars, lots of deaths, even lots of babies. Most of us have survived fire & flood, hurricane & blizzard, fall 'n winter 'n spring.
These days I'm guessin' our characters are reflecting ourselves in a lot of ways, in KTDARPG.
Other characters are ... well, might as well put it bluntly -- dickheads. Cold fish. Arrogant. Snide. Maybe just plain wary and unfriendly. I guess some people have a right to be that way. "Once burned, twice shy" and all that. It just makes it hard to play with, when characters shut down and take all they can from you but give nothing in return. Yeah, dickheads.
In our instant-gratification world of text-messaging, instant-messaging, email, palm pilots & blackberries, it's nice to just take time & talk, y'know?
Actually that's what makes the text-format of our game satisfying at times. With post-n-response, our conversations can last for days. You have time to think ... about what you'll say, how you'll say it, about what the person you're talking to is saying and, maybe, what he or she really means.
See, I'm the person who's been digesting our game seasons, summarizing events as a map through the game. It's not easy, boiling down thousands of posts into a few pages of text. One of the reasons it's so hard is "the beauty of the writing." Our players are beautiful writers. Their manipulation of language is strongly affected by background, age, circumstance ... a hundred small things that come together into beautiful communications. Especially the game's dialogue.