![](http://photos1.blogger.com/blogger/1465/1962/400/hidden%20identity.jpg)
However, there's one area where "leaving it to the imagination" may hurt our KTDARPG players more than it's helping them. That's when you're dealing with your Character.
![](http://photos1.blogger.com/blogger/1465/1962/400/hidden%203.0.jpg)
Ok. In theory? That might work. And that's an iffy "might." I mean, c'mon. When a player creates a character, he/she knows exactly what that character looks like. Based on that mental picture, the player develops dialogue, interaction, motives & emotions.
![](http://photos1.blogger.com/blogger/1465/1962/400/hidden%202.jpg)
Seeing the challenge? It gets more challenging when you consider that EVERY PLAYER may see something different & then act on what they "see."
All this is just Chyna's way of requesting maybe a few more physical details about game characters. It really helps a scene when characters start describing what -- and who -- they see, so readers get a more solid mental picture. Hair color, eye color, height, build, distinguishing marks, tattoos, piercings, hair style, how a voice sounds or what a smile looks like ... every detail helps!
-Chyna
Photo source: Webshots
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