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For Tribeworld and our gameworld, that "bad change" was the death of all adults over the age of 20.
Domino-effect: No adults means no government. No manufacturing. No advanced knowledge (mostly). Things begin to break down. Nobody's refining oil for gasoline. Food resources and delivery become very localized.
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School's out, kiddies.
In a lot of those ways, our game has mirrored our inspiration. Over four years now, we've dealt with short rations, finding safe places to live, tribe wars, slavery, fighting to survive, even unwed mothers making their way with the help of tribe and friends.
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Still, life's harsh under the best circumstances . . . and these certainly aren't the best.
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Harsh?
Yes. But harsh can bring out the best in us. It can also bring out a lot of other things too. I think we call that the fun part.
-Chyna
Photo source: copyright Cloud-9 "The Tribe"
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