late night...can't sleep...tired of watching world news on tv...tired of trying to understand...
the game usually helps, but not tonight.
i finished a big scene yesterday. a death scene. challenging as hell...but the unintended result was that it sorta stayed with me. how fragile life is, even in a game. we create these characters, breathe life into them, set them on a road & then decide when they're no longer useful. or when it's death that will be most useful of all.
nobody around to talk to on IM & just kinda shake the blues, so i'm looking for alternatives. not too many. that's why this blog is rambling. sorry 'bout that.
anyway...
-Chyna
Photo source: entwagon.com
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