From 2004 to 2019, my friends & I played the rpg "Keep the Dream Alive." The world was devastated by a virus that killed adults & left the kids to rebuild society. The game is based on the New Zealand show "The Tribe"--and we've taken its parameters to new heights. CHYNA'S CLOSET has ideas, thoughts & moments from game, show & life. All are welcome to our memories here. The Tribe still lives in our hearts!
Thursday, July 06, 2006
We don't need no stinking rules!
Ah, we're an unruly bunch! (Us KTDARPG players, I mean.)
Rules? Sure, we know they exist. Heck, on the 1st of each month, some kindly soul set up the website so we get a reminder that RULES are supposed to apply to our daily gaming. I read them, once. (Actually? I think I might have had a hand in writing 1 or 2 of them...)
Anyway. Our latest disagreement is TIME.
What's to argue about? When you have more than a handful of Players, and when those Players live in different time-zones or only have limited times they can play...let's say that some Players get a tad impatient. What you wind up with is one storyline going slow, with Players lingering over breakfast or conversation or physical attractions that may be blooming. Another thread can have faster action, with Players posting more often & moving logically through their story. Then you have a 3rd thread that's fast-n-furious; action is intense, Players are posting back-to-back or doing joint posts, and the story develops quickly through the time-scape. Each in its own little bubble...no problem.
But what happens when you need to have one story cross the next? Or a new thread is developing--where does it start? Morning? Night? The next day?
It gets confusing. And yes, we do have a rule about trying to be considerate of other storylines & trying to keep our pacing as close together as we can.
But unless there's something date-specific involved? (Rare, but it does happen...) I say, so what? As long as we can coordinate ourselves & move from one thread to another as needed, what's the big?
Ok, yeah, we need SOME rules or this gang we play with would get TOTALLY out of hand! But when "rules" get in the way of our creative binges, we tend to toss 'em until somebody yells. (And all you rule-readers who patiently point out when we divert from the straight 'n narrow, you know who you are! Ease up, ok?)
And, yeah, Chyna breaks the rules with the best of 'em. I don't know one Player in this game who's any good who HASN'T stepped on 1 or 2 in his/her day.
That's my rant for now. Play nice, children--play nice!
-Chyna
Photo source: copyright Cloud 9 "The Tribe"
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