As important as your senses are in how you interpret the world? When it comes to making an rpg-character come to life, you just can't beat honest emotions.
Emotions that show.
Emotions that flow normally from a scene.
Emotions that tell the reader what a character feels inside...maybe even makes you feel it too.
Fear, relief, love, rage, disapproval, inspiration, plotting, anger, hope, confusion, etc. etc. etc.
Emotions spur the action of a scene. So how can a reader understand the action if they don't know the emotion(s) behind it?
Yeah, it's a whole lot easier when you're talking about watching a tv show where the most important thing an actor can do is convey the feelings that move his or her character.
In a written rpg? Much more challenging. And much more fun!
So remember--let your character express his/her emotions in a scene.
[NO--not talking about the drama-queen moments or those tender melodramas from the long-suffering kings! If you want a really good example of a KTDARPG character who consistently portrays emotions & lets readers see motivations... look at the character of "Arianna" of the Misfits. That lady has it all down pat.]
Enjoy the game! --Chyna
Photo source: copyright Cloud-9 "The Tribe"
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