
Emotions that show.
Emotions that flow normally from a scene.
Emotions that tell the reader what a character feels inside...maybe even makes you feel it too.

Emotions spur the action of a scene. So how can a reader understand the action if they don't know the emotion(s) behind it?

In a written rpg? Much more challenging. And much more fun!

[NO--not talking about the drama-queen moments or those tender melodramas from the long-suffering kings! If you want a really good example of a KTDARPG character who consistently portrays emotions & lets readers see motivations... look at the character of "Arianna" of the Misfits. That lady has it all down pat.]
Enjoy the game! --Chyna
Photo source: copyright Cloud-9 "The Tribe"
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